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  1. #161
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I'm happy with these changes. They're not perfect, but they're a huge improvement in making all cards useful.

    As a side note, hilariously I managed to draw Balance EIGHT TIMES in a row in my expert roulette today. RNG can be pretty wow sometimes.
    (2)

  2. #162
    Player
    LazyTitan87's Avatar
    Join Date
    Jun 2017
    Posts
    24
    Character
    Lazie Titan
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Side effect of the change: I almost never use minor arcana anymore.
    (0)

  3. #163
    Player
    Archvile78's Avatar
    Join Date
    Jul 2014
    Posts
    396
    Character
    Xander Vermillion
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    I love it, finally i can stop ignoring Spear. I'm fine with the Balance change, finally i can stop fishing for them.
    (0)

  4. #164
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Changes are good IMO
    Just need to change my use of Lightspeed/Dignity a bit to make most of it

    Balance is a slight nerf but the fact that we have now another great card (spear) totally makes up for it
    (0)

    Larek Darkholme @ Ragnarok

  5. #165
    Player
    Kethic's Avatar
    Join Date
    May 2017
    Posts
    218
    Character
    Kethic Zachrias
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I spent today grinding a bunch of content on AST. It's nice to have 3 generally useful spreads, and couple of situational windfall options. The only thing screwing me up right now is Sleeve Draw and Spire in the Spread, which is preemptively manageable.
    (0)

  6. #166
    Player
    LazyTitan87's Avatar
    Join Date
    Jun 2017
    Posts
    24
    Character
    Lazie Titan
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Enla View Post
    I'd have to agree. Yes I'm still annoyed that Noct stance has a higher potency and usage than my Succor or Adlo, but with these new potency buffs it doesn't feel like I'm left out in the cold if I end up with an AST who absolutely refuses to change stances.
    Do people seriously do this? I've forgotten to change once with a SCH in the group, because my last 3 delta's had WHMs, but I started asking my group in discord to wipe it up because I forgot (that and we had a lot of deaths due to people not following mechanics). I actually prefer diurnal over Nocturnal. While I can work with the shields, they can be mana intense in encounters with a lot of aoe damage or high tank damage (AB costs as much as a Helios).
    (0)

  7. #167
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    Think It this way. Remember every Spear and Arrow you tossed because you'd rather use Balance? Well now you can use them. Not only are you getting more buff uptime in general, but you're having fun with the card system again. Unless you found fishing for Balance fun....I guess?
    You mean every spear and arrow I did use? Like throwing spears on tanks when they stop and burn cooldowns to survive through the pull, throwing Arrows on Ninjas, Black Mages, and Samurai? Or royal roading them so that I could give a nice long Bole on that squishy Dark Knight.

    I would also use spear on myself to setup for sleeve drawing more often.

    But eh, people complained spear was useless (because it only worked on skills cast during its buff time) when it was a DPS burst buff of its own. Course now that is gone for a buff that can eh... maybe give its value? Maybe not give its value at all? On top of reducing the applicable targets and the amount of uses that could of been planned around it. So in my opinion the change to it being a crit buff is equal parts nerf and buff, but a balance or arrow would still be preferred just due to consistency.

    Oh and, prior to it getting buffed a 5% AoE balance was not enough to give AST a place on raid groups.
    (1)

  8. #168
    Player
    Wilbow's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    46
    Character
    Wolff Umbra
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TankHunter678 View Post
    Oh and, prior to it getting buffed a 5% AoE balance was not enough to give AST a place on raid groups.
    Most high-end raiders seem to believe that 3.3 was probably the most balanced patch (by far) for healers throughout all of Heavensward; it was mostly "Party Finder Heroes" with their heads clearly wedged back in 3.2 that were still excluding AST. Shifting Balance to 20% in 3.4 led to AST being completely broken in comparison to its competition and an obvious must-have in "optimal comps".

    ...And now that Balance has been shifted back to 10%, healer balance is probably the best of any role in this game right now, with people racing for world first with AST/SCH, AST/WHM, and WHM/SCH and having similar success with each. Funny how that works.
    (3)

  9. #169
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by LazyTitan87 View Post
    Do people seriously do this? I've forgotten to change once with a SCH in the group, because my last 3 delta's had WHMs, but I started asking my group in discord to wipe it up because I forgot (that and we had a lot of deaths due to people not following mechanics). I actually prefer diurnal over Nocturnal. While I can work with the shields, they can be mana intense in encounters with a lot of aoe damage or high tank damage (AB costs as much as a Helios).
    Yes they do.
    (0)

  10. #170
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by TankHunter678 View Post
    Oh and, prior to it getting buffed a 5% AoE balance was not enough to give AST a place on raid groups.
    This wasn't the reason at all.

    AST was a pretty weak healer with more or less mediocre utility at release, which gave the job a bad rep. The lack of an oGCD AoE heal to supplement their burst healing was actually the biggest issue AST had in Gordias progression, and this is what led to the mentality that AST was simply shit. However, if you talk to speedrunners from that time, you'll find that a lot of them will say speed runs ended up coming down to who had more Balance uptime.

    After extensive buffs to the card system's management, they finally found a good place for the cards and AST's healing potencies, and Midas was a pretty good era for healer balance. The gross overbuffing of Balance in 3.4 was a horrible mistake. It's good that they fixed it.

    The fact that AST isn't absolutely necessary anymore is a great thing, as is the fact that SCH isn't absolutely necessary either. Healers are actually the most balanced role in the game right now, with tanks more or less coming in close second.

    The DPS roles tho... #prayforSMN
    (0)

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