Thanks for the SCH band-aid, let me know when you have time to put a cast on the leg you broke.
Edit: im grateful they made changes but in my eyes, this is not what SCH needed.
Thanks for the SCH band-aid, let me know when you have time to put a cast on the leg you broke.
Edit: im grateful they made changes but in my eyes, this is not what SCH needed.
Last edited by Lildragora; 07-18-2017 at 06:55 PM.
I think though, If it were that great, everyone would be eating proper food in dungeons even, every time. as a majority of them go for 5% stats w/ a bonus of smaller stats.
Reality is, most don't. They ignore those 5% food stats cause it's 'meh 5%'
They also ignore melding their gear which if u add up is near 5% too. (V is cheap as hell now) Cause 'meh small stats'
Everyday actions show how highly ppl think of that amount of % sadly.
The 10% is single target so woe would be the (majority) players who are the 'unchosen'. >,>
10% with 20 sec that's about 8 hits in so with that 10% increase you'll be lucky if u can get 1 whopping crit in (for the crit card)
Last edited by Deceptistar; 07-18-2017 at 07:19 PM.
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
Well yeah, kind of figured that was understood, I mean already taught myself to toss out a cures instead of a medica if only a couple people get hit and tend to just use aoe healing when there's constant party wide or stacking damage. Really dont see it being much use in other situations but meh its still better than the original effect which I rarely even used. >.<
Welp, I hope people are happy that the Balance Card has been made meh, Ive seen groups happily using AST and SCH combos or AST and WHM combos, or WHM and SCH combos or WHM and WHM or SCH and SCH despite Balance having a 20% increase to damage, but whatever.
Addendum: Isnt 10% on single target and 5% on AoE for Balance what it used to be back when AST was initially terrible?
Last edited by Ootarion; 07-18-2017 at 07:04 PM.
Yes, in faceroll content. And double SCH was already much more difficult in the current easymode Extremes than any other combination. You are basing your balance perception off of content intended (and for the most part easily) killed in a few tries at most, if not one-shot.Welp, I hope people are happy that the Balance Card has been made meh, Ive seen groups happily using AST and SCH combos or AST and WHM combos, or WHM and SCH combos or WHM and WHM or SCH and SCH despite Balance having a 20% increase to damage, but whatever.
Addendum: Isnt 10% on single target and 5% on AoE for Balance what it used to be back when AST was initially terrible?
SMN was a lot of fun whilst it lasted in PvP, at least.
Now it's seemingly going to be dubious in both PvE and PvP.
I'm just gonna repost what I put in the healer subforums re: The Balance change:
Basically, the original buff was smaller than what people probably thought it was but still a little too high for the contributions if WHM and SCH to match. Now, at least vis-a-vis to overall DPS/group DPS buffs, all three healers are pretty close in numbers and shouldn't be as discriminated against on the value of "brings more DPS" alone.Despite the salt barrage from both ASTs and non-ASTs over the changes, I'm actually pretty happy with them. Balance's previous contribution to an "average" raid group was about 600 DPS overall considering relatively stable median RNG (ie AOEing one successfully every 2 minutes). Now that contribution is down to 300 DPS, NOT factoring in the new Spear change or any possible "extra" AOE Balances people might somehow be able to squeeze out of being able to click off card draws now. 300 extra personal DPS is easily a value WHMs and SCHs can reach, and assuming all three can handle the healing load of Omega Savage today more casual/midcore raid comps SHOULD be letting their healers roll with whatever they're most comfortable with (hardcores will probably still mandate an AST, but they're the types to get a lot more mileage out of Balance anyway, even in it's neutered form).
Seriously, this is the change I've been calling for since the middle of Heavensward, and I'm glad the developers finally listened. Even now Balance is STILL going to be "jackpot card número uno", but at least now the impact it has is less severe, which in turn makes the impact of NOT drawing it less severe as well. I'm looking forward to being viewed more as a universal utility provider and less of a walking DPS dispenser, at least on a personal level.
I'd hazard that WHM brings better throughput and sustain, but AST brings better utility even taking into account the Balance nerf. (New Spear is nice, and by lowering Balance's value the devs have indirectly raised the value if the other cards as well.) SCHs I think could use slightly lower mana costs on Adlo and Succor to aid their sustain a bit, and Fey Union still seems a little underwhelming, but their oGCD heal efficiency and Chain Strategem still leaves them in the progression game IMO.
Thing is, if you don't win anything on your first clear, you're locked out from loot no matter what. You get one shot at loot a week per character. Was that way in HW too.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Seeing how the first 2 savage floors have been cleared multiple times around the globe already, and number 3 probably following soon, this seems like a rather short content update anyway, so dont worry about the loot. You quite obviously dont need it.
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