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  1. #11
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    *hugs balance card* I enjoyed your power while it lasted~
    (10)

  2. #12
    Player
    Niraves's Avatar
    Join Date
    Jul 2016
    Posts
    373
    Character
    Niraves Lunas
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Clover210 View Post
    RIP Summoner

    Pretty much my thoughts exactly... T_T

    So glad I spent all my Omega drop tokens on SMN! /sarcasm
    (0)

  3. #13
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I'm happy for WARs getting their beat gauge fixed. I just want DRK's old Blood Price back. On the plus side, we got STR on accessories.
    (1)

  4. #14
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    I'm happy for WARs getting their beat gauge fixed. I just want DRK's old Blood Price back. On the plus side, we got STR on accessories.
    If it's any consolation Quietus restores MP now.
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  5. #15
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,130
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    The WHM changes are good, but they really have no clue what they're doing with lilies or Confession, do they? They're completely different than what was first created, and still not all that impressive.
    (2)

  6. #16
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    what's wrong with summoner? only change seems to be a fix to a buggy interaction than neutered their dps if you happened to hit it


    those healer changes though... what a massive power swing.
    the new quickened atherflow alone will probably make SCH the best healer and the new DoT will probably make their personal dps on par or better than WHM
    and WHM 100% lilies basically means a huge CDR buff on their ogc skills always

    while the reduced potency on the still RNG astro cards may drop their party boosting ability to less than what a SCH/WHM combo just does personally on top of their own party utility.

    Machinist change seems interesting. I guess more time doing heated shots before having to cool down again would be an overall boost. Will be interesting to see how it actually functions in practice. Competing against bard songs is quite a wall for machinist to scale
    (3)

  7. #17
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    AHAHAHA YES THEY FIXED WARRIOR

    https://www.youtube.com/watch?v=hrG0AwUJQDQ

    This is beautiful. And they didn't even nerf Paladin that much. I'm so happy.
    (4)

  8. #18
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,130
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nihility View Post
    what's wrong with summoner? only change seems to be a fix to a buggy interaction than neutered their dps if you happened to hit it
    Exactly. People were hoping for fixes/buffs and didn't get anything. Removal of the Aetherflow-whiff punishment is good, but it has no effect on people who were already performing at peak efficacy.
    (15)

  9. #19
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Joe777 View Post
    If it's any consolation Quietus restores MP now.
    I'll be interested to see how this works. If it works for each enemy hit, this could go a long way towards restoring MP and allowing more DA-AD spam.
    (0)

  10. #20
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I predict a lot of happy Dragoons. Haven't leveled the class but it looks like the complaint I kept seeing has been addressed.

    Looks like Warrior got some... interesting... changes.
    - It will be easier to keep up self healing in Defiance, and also easier to deal more DPS in Deliverance.
    - You will want to spam either Unchained or Inner Release, BUT you will still need to be smart about which one of them you are spamming. I'd say in raids this is going to be about whether you're the one with boss aggro or not. And in Dungeons... which stance you're spending all your time in (which is really about your confidence in your DPS and your ability to stay at the top of the threat table without going into Defiance).

    Strength on iLevel 290 tank accessories. It will be very interesting see HOW MUCH. But I suspect the amount is directly tied to 'enough to get them to ditch those HW accessories.'
    (based on this, I kitted myself in a full set of Fending Accessories last week).


    The Paladin nerf is not the one that was announced in the Live Letter. Close, but a little different. In LL they said they would make it have a longer cooldown, instead they nerfed it's potency. I suppose this means they like the new Paladin strat of spamming it to get guage procs - but just felt that tactic was too powerful. I spam the spell, but I don't like it at all... Anything with a cast time just feels... wrong... to me.

    With all of the utility still on Paladin, I'm predicting an eventual meta that has WAR MT, PLD OT, and DRK just being something for playing around in dungeons... Maybe I'll see that differently once I get DRK to 70 (hit 62 right before server went down) and can compare all 3 in raid content. But right now it feels like they kinda 'forgot' to figure out what you're supposed to do with that Job... (and I do NOT like my meta prediction one bit. I like to be able to swap it up and I prefer when the choice of MT/OT is just about fight phase swap or the mood of the two players... and not 'built into the job' - but "utility" skills really shine on an OT, and can be a good way to wipe a pull when trying to 'get into position to use' when MTing. Sure PLD makes a great tank, but it's also the only tank that makes a great, not just good, OT...)
    (0)
    Last edited by Makeda; 07-18-2017 at 03:36 PM.

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