Clearly you see there something that does not exist. If nothing else, then because there is no such thing as "essential" in any of my posts.
Also, sorry to burst your bubble, but though very rare and often a result of someone not doing something they should and could, healers can get enmity, and even before DPS classes. Then there are special cases that sometimes happen, like a new mob popping up if there is a patrolling mob. Using a DoT on it will not really interfere with it being pulled by the tank, while it will save time. Attacking it with normal damage will make it harder to pull. There is no threat in higher level content from that, seeing as tanks are pretty well equipped (by that I mean skills, not gear) to deal with it, but at lower ones it can really mess up a pull.
DoT's are not essential for any class by any means, though by their nature, they allow higher potency per cast than other spells which is more relevant for healers that have non-damaging job. But there are times when an attack being a DoT does help. Rare?! Yes. Then again, Provoke is most useful in tank swaps, and compared to the amount of mobs in the game, it is "rare" as well. Even if you may come across it 100% of the time depending on the content you run.
Seriously, just read the post quoted...I won't explain fundamental things like that just cause someone doesn't feel like being bothered to pay attention when reading.
Also, comparing Clemency to Physick is an entirely different thing. Aero II can deal very similar damage to Miasma III thanks to both classes having similar potential for stats that they are based off of. Paladins will never have in any way comparable healing magic stat to a healer. It can be compared to Summoners Physick, and at that point, it is clear that Physick for a Summoner is a waste of slot while Clemency for a Paladin is most certainly acceptable (strong, weak, overpowered, underpowered...doesn't matter).
		
		

			
			
			
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