Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34
  1. #31
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Pells View Post
    By this reasoning, dots are essential for any non-tank.
    Clearly you see there something that does not exist. If nothing else, then because there is no such thing as "essential" in any of my posts.

    Also, sorry to burst your bubble, but though very rare and often a result of someone not doing something they should and could, healers can get enmity, and even before DPS classes. Then there are special cases that sometimes happen, like a new mob popping up if there is a patrolling mob. Using a DoT on it will not really interfere with it being pulled by the tank, while it will save time. Attacking it with normal damage will make it harder to pull. There is no threat in higher level content from that, seeing as tanks are pretty well equipped (by that I mean skills, not gear) to deal with it, but at lower ones it can really mess up a pull.

    DoT's are not essential for any class by any means, though by their nature, they allow higher potency per cast than other spells which is more relevant for healers that have non-damaging job. But there are times when an attack being a DoT does help. Rare?! Yes. Then again, Provoke is most useful in tank swaps, and compared to the amount of mobs in the game, it is "rare" as well. Even if you may come across it 100% of the time depending on the content you run.

    Quote Originally Posted by Jonnycbad View Post
    Why are you comparing dps of a Healer job's DoTs vs dps of a DPS job's DoTs again? That's like comparing Clemency to Physick.
    Seriously, just read the post quoted...I won't explain fundamental things like that just cause someone doesn't feel like being bothered to pay attention when reading.

    Also, comparing Clemency to Physick is an entirely different thing. Aero II can deal very similar damage to Miasma III thanks to both classes having similar potential for stats that they are based off of. Paladins will never have in any way comparable healing magic stat to a healer. It can be compared to Summoners Physick, and at that point, it is clear that Physick for a Summoner is a waste of slot while Clemency for a Paladin is most certainly acceptable (strong, weak, overpowered, underpowered...doesn't matter).
    (0)

  2. #32
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Yallaid View Post
    lmfao is this a joke response? Bane is an aetherflow ability so you can use it pretty loosely, such as you can be confident it is available at the start of a pull so you can maximize its damage.

    Ahk Morn is available, what -- i don't play SMN -- every 120 seconds? So if you're lucky, that 120 second window might line up with where you can maximize AoE. It sounds to me like SMN AoE was nerfed in many more ways than just lost potency. Their whole ability to optimize their dps for AoE damage is ruined because the Bahamut rotation is so restrictive.
    Actually you can pop off 2 Akh Morn when Bahamut is out for the 20s duration. SMN's AoE attacks are Bane, Painflare, Deathflare, Enkindle, shadowflare, and Akh Morn. Honestly I'm confused on who is actually having issues AoE trash pulls in dungeons. Also bane was nerf because SE hates speed runs but doesn't understand how to nerf speed runs.
    (0)

  3. #33
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Dyvid View Post
    Also bane was nerf because SE hates speed runs but doesn't understand how to nerf speed runs.
    Simple solution. Give all mobs a buff based on amount of other mobs in combat with the party, so that three weaklings are piece of cake and six weaklings are going to roflstomp the party. Or any other number based on what the developers want for the dungeon.

    And I really think that Bane was nerfed to nerf Scholars damage, and Summoner got hit on the side. That's why I think that it would be better for them to separate the two classes than continue the game of balancing them. Let's be honest. A healer coming out of a DPS class is just a huge mistake.
    (0)

  4. #34
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    The Bane nerf was absolutely towards Scholars. That's why Scholars got Miasma 2 while SMN didn't. We needed something to rival Holy and Gravity, but Bane as it was was overpowered on a healer since we had 3 DoTs plus Broil, Ruin, and Ruin 2.

    The best option would give SMN a sort of Bane Mastery skill that lowers the potency drop offs.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4