Although it isn't QoL, I'd like VerWind/Thunder to reduce the recast time from 2.5 to 1.5sec (and some potency adjustment to compensate the dps gain)
I really dislike how every 2 cast I stand there like an idiot waiting for the GCD to end.
Although it isn't QoL, I'd like VerWind/Thunder to reduce the recast time from 2.5 to 1.5sec (and some potency adjustment to compensate the dps gain)
I really dislike how every 2 cast I stand there like an idiot waiting for the GCD to end.
Last edited by Sylvain; 11-16-2017 at 09:00 PM.
That would severely cut down on your mobility and your ability to double-weave. And what, then, of your dualcasted Scatters?
It definitely would affect mobility and dual weave. But I'm sure it would also make the job much more enjoyable, spells would flow better, gameplay would improve since you'd always need to make quick decision. (1sec faster basically). With Dual Cast anouncement I thought RDM would be the Mirror, instead of having long hard cast he would have faster weaker spells. This is kind of the case but after some time playing it those pause every 2 cast just kills the fun to me.
I forgot about scatter ^^.
Of course I'm very aware that from a purely dps/math PoV it would be a nerf. As you said: less mobility, less weaving and faster gameplay are also more prone to making mistakes.
I still wish a change like this would happen at some points, it's a bit like the melee combo you do. The fact that you Dash in and quickly unload 3 GCD makes it more enjoyable. Imagine this phase without the 1.5 recast time, it would feel (to me at least)slow and cluncky.
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