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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dualgunner View Post
    What compelling choice? I mean, beyond boolean if(Impactful){Impact}
    In situations when you have to melee combo right damn now, Impact offers a way to hit both your Mana pools (Double dipping with jolt, or with Aero/Thunder should one mana be lower but still within the thresh hold)

    It is admittedly a rare scenario, but it exists where Impact would be more beneficial than Fire or Stone.

    The priority system for Red Mage isn't difficult but it has a fair amount of branches, and Impact is part of that. Because it remains part of this branch, having its own button is fine. The melee combo is just a 123, and it would ultimately save more buttons than Jolt->Impact
    (1)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kabooa View Post
    In situations when you have to melee combo right damn now, Impact offers a way to hit both your Mana pools (Double dipping with jolt, or with Aero/Thunder should one mana be lower but still within the thresh hold)

    It is admittedly a rare scenario, but it exists where Impact would be more beneficial than Fire or Stone.
    The question isn't Impact vs Fire/Thunder it's Impact vs Jolt 2. What situation, if you have impact procced, would you choose jolt 2 over it? Besides, of course, "There's <2 seconds on Impactful".
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    In situations when you have to melee combo right damn now, Impact offers a way to hit both your Mana pools (Double dipping with jolt, or with Aero/Thunder should one mana be lower but still within the thresh hold).
    But so, too, does Jolt II, which is the only alternative of concern here, as that is the one being recommended for replacement.

    It's not like we're suggesting that Veraero be replaced with Verstone or Verthunder with Verfire. There is no reason, ever, to use a Jolt II over Impact when Impactful has sufficient duration to get the cast off.

    You could just as easily call it Enhanced Jolt, and apply the Impact animation thereupon, and nothing in your range of decisions would change. You will have simply saved a button. That's it.
    (4)