Using macro on GCD skills is like saying "let's get a negative spell speed bonus".

The problem with macro is they are made on purpose to not being castable before being available unlike real GCD icons. So as you can't select them before in order to land a skill as soon as it's available, you will lose precious seconds over time pushing the button after the skill is available. In other words, there is no way to optimize our dps this way.

They don't want us to make macro to simplify the job that much and especially that way, or they would just have made the job directly not needing the macro for such used skills.

I actually did several macro to try it and saved up to 8 keys to press. One button for VerFlare/VerFire/VerThunder (2 less icons), same for VerHoly/VerStone/VerWind etc (2 less icons, total 4), one button for Fleches and Contre sixte (one less, total 5), one for Acceleration and Swiftcast (one less, total 6), one for Impact/Jolt II / Jolt (yes for roulettes in low level dungeons, it matters) (one less, total 7), 2 buttons to the 1/2/3 melee combo (one less, total 8).
It's a lot easier to read, but it's way slower to play because of the way macro are made to be slower.
If someone is curious to try it I can give them to you. But be aware of what i said before.

Quote Originally Posted by LunarEmerald View Post
It's really only bad for losing the queue but if you find yourself accidentally using jolt II instead of impact proc, then the macro would do more dps. Repeatedly failing to impact when available is a much bigger loss than the queue.
This is why we train. The job is easy enough to learn to get the reflex of using Impact.