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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    RDM QoL change: Impact should overwrite the Jolt II hotkey when it procs.

    When Impactful procs, turn Jolt II into Impact. This should be a thing because having a dedicated button for Impact on my hotbar is dumb. PVP does this really well.
    (18)

  2. #2
    Player
    KirigiriKyouko's Avatar
    Join Date
    Aug 2015
    Posts
    40
    Character
    Alicia Vermillion
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Only if the proc isn't timed, otherwise you could cast impact with 1 second left and then, interrupted. How fun that would be.
    (6)

  3. #3
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    It's SE's (completely uninteresting) attempt to add complexity to RDM. It's a stupid skill that shouldn't exist in the first place since it doesn't do anything interesting at all.

    But IF they simplify it, it should become a trait that improves Jolt II (dotted lines around the skill) and just add that 30 potency that way.
    (6)

  4. #4
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by KirigiriKyouko View Post
    Only if the proc isn't timed, otherwise you could cast impact with 1 second left and then, interrupted. How fun that would be.
    As others have mentioned in previous topics, it could easily be made to function like how Ruin IV procs for Summoner. Ruin IV replaces Ruin and Ruin III when proc'd, and also isn't interrupted if proc is lost while casting.
    (7)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    It shouldn't take you 30 seconds to get your Impact off anyway...
    (1)

  6. #6
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    They should remake Impact, it has such a cool animation to just be pruned, but the way it is now it is nothing but a improved jolt II, you could very well just call it jolt III.
    (2)

  7. #7
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I'd rather them add some kind of new mechanic around impact. Red mage is really fun, but was definitely designed with the mindset of older jobs being simplified. That being said the job already has a fairly simple rotation around a couple of procs with a few oGCDs to weave in, but I would rather not see the job simplified down even further. Ruin IV for SMN feels really lazy to me.
    (0)

  8. #8
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nezia View Post
    They should remake Impact, it has such a cool animation to just be pruned, but the way it is now it is nothing but a improved jolt II, you could very well just call it jolt III.
    I look at and surprised it isn't AOE really. Even if it was a jolt 3 in its use and a small amount of aoe then it would at least be different enough. It is a beautiful looking spell. Feels kind of wasted as just a jolt 3.
    (2)

  9. #9
    Player
    NeoDylowe's Avatar
    Join Date
    Apr 2014
    Posts
    9
    Character
    Neo Dylowe
    World
    Excalibur
    Main Class
    Monk Lv 70
    A QoL change I would like are the spells like Impact, Verstone, and Verfire still go off if the timer runs out. Pretty annoying when you're 2/3 through the cast and then randomly get interrupted because the buff wore.
    (4)

  10. #10
    Player
    Larin's Avatar
    Join Date
    Feb 2013
    Posts
    29
    Character
    Levin Den
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    You could use a macro.

    /macroicon "Jolt II"
    /ac "Impact" <t>
    /ac "Jolt" <t>

    That casts Impact if available, otherwise Jolt, which becomes automatically Jolt II after you get the level lvl 62 trait. Or you could also use Impact for macroicon, if you need a more visual clue when it's available.
    (0)

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