Only if the proc isn't timed, otherwise you could cast impact with 1 second left and then, interrupted. How fun that would be.
Only if the proc isn't timed, otherwise you could cast impact with 1 second left and then, interrupted. How fun that would be.
As others have mentioned in previous topics, it could easily be made to function like how Ruin IV procs for Summoner. Ruin IV replaces Ruin and Ruin III when proc'd, and also isn't interrupted if proc is lost while casting.
Since we're in QoL changes this shouldn't happen either. Once a spell has begun casting losing the proc shouldn't interrupt it.
Macros are bad on a skill like this.
It's really only bad for losing the queue but if you find yourself accidentally using jolt II instead of impact proc, then the macro would do more dps. Repeatedly failing to impact when available is a much bigger loss than the queue.
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