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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Concept: Crafting XP Chains

    Honestly I think they are moving in the right direction, but the minimal Bonus users gain from the quality of their Synthesis are far from what is needed to stop the auto crafting and turn Crafting into a viable engaging part of the game.

    I think the XP bonus was a good idea, despite being deficient.

    Now they need to add something like a Chain Bonus for Multiple Items in a row that break a specific quality.

    Something to the Effect of.

    Synth 1 = XP+Qual Bonus

    Synth 2(Target 20 Qual) = XP+Qual+Chain(+20% XP)

    Synth 3(Target 30 Qual) = XP+Qual+Chain(+30% XP)

    Synth 4(Target 40 Qual) = XP+Qual+Chain(+40% XP)

    ...

    Synth 10(Target 100 Qual) = XP+Qual+Chain(+100% XP)

    Synth 11(Target 100 Qual) = XP+Qual+Chain(+100% XP)

    This style system would require players to be in complete control to maximize gains and offer a significant reward for success. It would also prevent players from feeling forced to do recipes 8 levels over craft for remotely decent XP. On level Synth for 300 XP + 50% Qual Bonus = 450 +100% Chain 10 Bonus = 900 XP

    This would be a system worth focusing on as opposed to the popular watch a movie method.

    It would also require minimal adjustments to the current crafting system.

    Since on level synths are much easier than the current 8 levels up system players would be able to complete synths at a much faster pace.

    It will also give players a challenge in attempting to achieve and maintain higher level chains.

    Chaining also present a good opportunity for a set of in Game Achievements.

    Finally, it will present players with the opportunity to strive for High Quality Synths while still obtaining a significant amount of XP.

    All together, I think a simple Chain Bonus system has the ability to address a very large number of the problems people are having with the Crafting System in a very simple way.

    Depth , Challenge, and Reward, but most importantly Balance.
    (4)

  2. #2
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kiote View Post
    the minimal Bonus users gain from the quality of their Synthesis are far from what is needed to stop the auto crafting
    spamming standard usually gets around 10% bonus anyway, so i think SE half thought it out
    (0)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    IIRC they were already planning to implement some sort of xp chain system down the road for both DoH and DoL, but there were no specifics given.

    As for specifics themselves, I'd like to see bonuses for making unique items to encourage people to diversify what they make instead of spamming the same recipe. I had suggested a while back about the chain bonus being awarded if you make something that isn't on your "Recent Recipes" list, with the longer you can keep it up within the same synth period (ie: You don't get up from kneeling) the more XP you can get.
    (1)
    Last edited by Estellios; 12-22-2011 at 09:28 AM.