Divine veil <cough>TBN is amazing, probably the best shield in the game. It pays for itself if it breaks because you get a bloodspiller out of it. You're trading one dark arts for a big shield + bloodspiller.
Also it doesn't matter if Delirium costs blood, what? Spending blood on Delirium over Bloodspiller is already a dps gain.
Intervention <cough cough>
Cover <cough cough cough>
0 MP cost all of that on one class <cough cough cough cough>
Last edited by Nedkel; 01-26-2018 at 11:35 PM.


Oh yeah I forgot you could use divine veil and cover every 15 seconds, I also wasn't aware intervention was usable on self.
One is a raid defense buff that does not apply to the user, the other is a strictly worse TBN, and the last one is not a shield.
Not to say that those abilities aren't good because they are but if you're going to compare at least compare apples to apples.
You cant cast it every 15 sec, you dont have infinite mana pool (unless it will break every time) or you could but it will cost you a chunk of your DPS to do so,.Oh yeah I forgot you could use divine veil and cover every 15 seconds, I also wasn't aware intervention was usable on self.
One is a raid defense buff that does not apply to the user, the other is a strictly worse TBN, and the last one is not a shield.
Not to say that those abilities aren't good because they are but if you're going to compare at least compare apples to apples.
PLD maintain the same if not higher dps, has all of these game changers and clemency on top of that with 2.5 sec recast, healing for around 20% hp of your own and half hp of anyone not tanky in the team.
The ability is not bad, but it will not change anything on its own unfortunately.
Last edited by Nedkel; 01-26-2018 at 11:50 PM.


It does not cost you DPS to use the MP on TBN. If the shield breaks, you get blood. That's a free bloodspiller. You're trading a dark arts for a bloodspiller.You cant cast it every 15 sec, you dont have infinite mana pool or you could but it will cost you a chunk of your DPS to do so.
PLD maintain the same if not higher dps, has all of these game changers and clemency on top of that with 2.5 sec recast, healing for around 20% hp of your own and half hp of anyone not tanky in the team.
Clemency is literally a DPS loss because the MP cost decreases requiescat damage and reduces how many holy spirits you can cast AND is on the GCD.
I can see it now why they have change the delirium cooldown, so it will encourage to use both abilities more often. It will make MP easier to manage thats for sure, well i believe its still better than nothing. xDIt does not cost you DPS to use the MP on TBN. If the shield breaks, you get blood. That's a free bloodspiller. You're trading a dark arts for a bloodspiller.
Clemency is literally a DPS loss because the MP increases requiescat damage and reduces how many holy spirits you can cast AND is on the GCD.


Clemency and TBN shouldn't be compared. TBN and sheltron should be. Sheltron comes with dps for procs, TBN is a break even.It does not cost you DPS to use the MP on TBN. If the shield breaks, you get blood. That's a free bloodspiller. You're trading a dark arts for a bloodspiller.
Clemency is literally a DPS loss because the MP cost decreases requiescat damage and reduces how many holy spirits you can cast AND is on the GCD.

Let's not forget that Grit is a worse Shield Oath...
Shield Oath give a 15% damage dealt penalty for 20% damage reduction on damage you take and increased aggro generation whereas Grit is 20% damage dealt penalty for the same thing but does nothing else but hinder you because you are spending too much of 1 resource to try and get a DPS gain but you are only shooting yourself in the foot because Grit restrictions for effects and potencies...
If Grit had Bloodbath effect built into it then it would justify damage dealt penalty as well as removing Grit restrictions on certain effects and potencies, WARs Defiance justifies having a 20% damage dealt penalty by giving you 25% more HP and increased healing when someone use a healing spell on you AND has a skill that nullifies it for 20 seconds
(But you might as well remove that penalty anyway since you would be getting more mileage out of it because you would get more damage dealt and more aggro generation at the same time)


Shield oath is 15% because at 20% it made them deal way too little damage in comparison. DRK still has use of darkside in Grit, a PLD cannot use Sword oath while in shield oath. In fact I'm fairly sure if both tanks sat in tank stance all day with current numbers DRK would still deal more damage because they don't lose access to Darkside and they have am ability that ignores their tank stance penalty whereas PLD does not.
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