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  1. #11
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Thank you to Chrono and others for being so adamant with their Dark Knight feedback! I really hope the devs eventually take note of all these complaints.
    Here are some of my own suggestions.


    DRK has a handful of skills that are underwhelming or have little-to-no impact.
    Dark Passenger
    • Increase the potency, or reduce the MP cost to make it worth using.
    • Change the blind effect to something that doesn't contradict Blood Price.
    Sole Survivor
    • Reduce the cooldown or buff restoration. Currently it doesn't even give enough MP for 1 Dark Arts...
    • Give the skill a new effect (like PVP's damage taken debuff) to give it utility outside of trash pulls.
    Delirium
    • Reduce the cooldown, or remove the blood gauge cost.
    • Give it an entirely new effect to make it worth the long cooldown and 50 blood.

    DRK is too reliant on the Soul Eater combo.
    • Have Power Slash increase the blood gauge as well so that we aren't punished so much for using our enmity combo.
    • Stop balancing DRK's DPS by increasing Soul Eater's potency - increase the potency of Bloodspiller or oGCDs instead.

    Too many of DRK's core skills are unlocked at 62+, making it a slog to level up or play in 50 and 60 capped content.
    • Change the order we unlock some of our skills.
    • Let us unlock some of the blood gauge skills, like Bloodspiller, by level 50 and 60.

    DRK's defensive cooldown suite is lacking compared to the other tanks, especially pre-70.
    • Increase the duration of Shadow Wall.
    • Add some kind of mitigation effect to Blood Price.
    • Change the Dark Arts + Dark Mind effect to something stronger or with more utility (party-wide AoE??). TBN makes its current effect redundant.
    (0)
    Last edited by Kowen; 12-07-2017 at 01:06 AM.