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  1. #11
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    In an expansion promising balance they've somehow managed to make one tank indisputably the worst in its role by every conceivable metric of consequence, and moreover, they've managed to cement it in that position just in time to release perhaps the most difficult content in the game's history. At this point I'm just dying to know why.

    Fights like UCOB should be released only after every possible balance adjustment needed has been addressed in some form or fashion. The gate to entry should be clearing o4s or whatever the 4th floor of a given tier may be, and not what job you are playing. In a 12-13 minute fight there is more than enough time to feature mechanics that play to every job's strengths, but if you're putting a fight like this out there when there are jobs that *have* no strengths, its a major slap in the face. Even if DRK is not "optimal" for the fight, it should at least have something to bring to the table, should you decide to use it. DRK wasn't optimal for A7s either, but people could still bring it back in the day because while PLD was better for that particular fight in the eyes of most people, DRK still had things to offer, such as higher DPS, softening up sizzle spark a bit, etc.

    When your main job is in the state that DRK is and a fight like UCOB comes out, it sucks, really bad. Functioning at a disadvantage like this when every job has to be at their best to compete feels awful, before you even queue in.
    (8)
    Last edited by SyzzleSpark; 10-30-2017 at 07:41 PM.