Quote Originally Posted by akisya View Post
What happens when you make 2/3 tanks have a party wide HP shield defensive skill and give a new primal that has lots of aoes and heal checks?

I wonder who in SE's staff thought that was a great idea for balancing tanks.
This reminds me how bad TBN actually is, as a 'kit defining ability'. 15s is too long for some short large damage windows, but it can't be made more powerful because it is 15s, all while costing a large chunk of MP.

I found it useful for Akh Morn, but if it were 30s I would not have noticed the difference because I can only cast it once per Akh Morn, and for the most part his autos won't break the shield in the 5 second duration it is up.

It's like they balanced the skill as if it cost no MP at all.

I would prefer it if they up the cooldown between 20-35s, but make it always 20% on primary target (and gives blood when only the primary shield breaks), and give all allies within 10y a 10% shield, and increase the duration to 6-8s (up 1-3 seconds, depending on how long the cooldown becomes), just to compensate for lag and maybe allow bosses to get another auto attack within the duration.