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  1. #621
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    HEY SQUARE ENIX IM GONNA USE CAPS FOR THIS POST IN THE HOPES YOU HEAR THIS YEAAAAAAAAAAAAAAAAAAAGHHHHHHHHHHH

    anyways, so I was trying to get through the new 24-man today, and I put Sole Survivor on an ad. Unfortunately I got killed before the monster died and watched sadly as the Another Victim timer expired- which gave me an idea for the skill.

    Sole Survivor
    Marks target with the status Another Victim.
    Converts portion of damage dealt to that target into HP and MP to party members and self.
    Additional Effect: If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored.
    Additional Effect: If KO'd in battle before the Another Victim timer runs out, and target is killed, you will be resurrected.
    Duration: 20s

    Recast: 90s

    Including previous suggestions made for this skill
    What do you guys think? You probably wouldn't actually get to use (the rez) that much, but as a very situational bonus I think it could be very fun to use. Also adds a whole other level to the name "Sole Survivor"
    (0)
    Last edited by SummerScorcher; 10-11-2017 at 07:33 AM.

  2. #622
    Player
    Souleater13's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Revan Darkblade
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Dark Knight gameplay
    This post is not about the actual balance of numbers (potencies, durations, cool downs) and how the numbers compare to the other tanks but about dark knight game play. Here are my ideas to add to the mix of the DRK left in the dark this patch threads.

    Listed are some changes(or fix) that i feel would make dark knight more enjoyable to play.
    Add your thoughts about gameplay not about the balance of numbers.

    (adjust the numbers for balance as needed)
    Unmend: additonal effect changed from 30% for a free unleash to a free Abyssal Drain

    Dark Mind: Can only be executed when succumbing to the Darkside. Reduce magic vulnerability by 0%. Every time a Dark Arts is consumed add 5% to reduce magic vulnerability to a max of 35%. When skill is activated percent goes back to 0%.

    Souleater: add partial hp drain out of grit (less then when in grit)

    Dark Passenger: lower mp cost. should blind be a part of it or changed to something else? it clashes with synergy of other drk skills

    Shadow Wall: Changed to 30 second duration. 1st 10 seconds 30% dmg reduction, 2nd 10 seconds 10% dmg reduction, last 10 seconds 5% dmg reduction

    Delirium: oGCD attack with original animation. costs 10 blood, 5 second recast, 80 potency, grants a small amount mp, adds 3 seconds to blood weapon and 6 seconds to blood price.

    Blackest Night: its seems many think a 6 second duration will help this skill

    Sole Survivor: add gives blood if target did not die during duration.

    Power Slash: add dark arts effect also guarantees a critical hit.

    new trait at lvl 56. the level abyssal drain is earned.
    Fully Unleashed: Turns Unleash into a oGCD with 50 sec cool down. When used, Unleash morphs into Scourge for 10 seconds and can be used once during that time. Scourge(old animation) is an oGCD attack that adds a DOT to target that lasts for 40 seconds. Hp is gained for dot damage dealt.
    (0)

  3. #623
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Souleater13 View Post
    snip
    Would make DRK way more unplayable with some of those suggested changes which actually sound like nerfs when DRK doesn't need any more nerfs... also this regarding balancing DRK for those who are midcore and hardcore those suggestions are really bad for DRK since they wanted DRK to be tank role...
    (0)
    Last edited by DRKoftheAzure; 10-12-2017 at 12:58 AM.

  4. #624
    Player
    hoax's Avatar
    Join Date
    Oct 2017
    Posts
    13
    Character
    Rin Delaney
    World
    Odin
    Main Class
    Dark Knight Lv 70
    I've suggested before to change Sole Survivor into an instant heal that consumes blood, but what if thats based on blood itself, so 50 heals a part but 100 blood heals you for your max HP. With this change you can get yourself out of walking dead.
    This way we're not healer dependant for our invul ability, like war and pld..
    (0)

  5. #625
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by hoax View Post
    I've suggested before to change Sole Survivor into an instant heal that consumes blood, but what if thats based on blood itself, so 50 heals a part but 100 blood heals you for your max HP. With this change you can get yourself out of walking dead.
    This way we're not healer dependant for our invul ability, like war and pld..
    If this happened i'd end up never using the heal at the risk of not having it for living dead. Honestly livind dead just needs a rework. There's no reason for it to function the way it does when the other 2 are alot less detrimental. If anything they just need to change the adverse affect from being killed to ending up with weakness status affect.
    (0)

  6. #626
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I would like to see living dead become damage absorbing and restore hp. Some sort of middle ground between hallowed and HG. Basically you can pop it and go down to 1 then all damage taken becomes hp restored. When it wears off you just stay at whatever hp you were. Instead of living dead it could be call something like dark pact.
    (0)
    Last edited by Chrono_Rising; 10-12-2017 at 02:49 AM.

  7. #627
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hoax View Post
    I've suggested before to change Sole Survivor into an instant heal that consumes blood, but what if thats based on blood itself, so 50 heals a part but 100 blood heals you for your max HP. With this change you can get yourself out of walking dead.
    This way we're not healer dependant for our invul ability, like war and pld..
    Already suggested something similar for the Stormblood Delirium but much more balanced.
    (0)

  8. #628
    Player
    Zero_Griever's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    20
    Character
    Zero Griever
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Welp, I did get the chance to play Warrior after the changes.

    It hurt even more.

    I can't even. Haha.
    (0)

  9. #629
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    add this: blood price is complety useless on shinryu, all is magic there making tank in grit being so damm painfull, they need to make MP retunrs in both type of damage.
    (0)

  10. #630
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by shao32 View Post
    add this: blood price is complety useless on shinryu, all is magic there making tank in grit being so damm painfull, they need to make MP retunrs in both type of damage.
    BP works on magic... it's just, magic hits usually come at a slower rate.
    (0)

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