Why not just buff DRK enough to be in line with the other two tanks instead of overbuffing to the point the other two tanks also need an additional buff? Less work on SE's part, meaning it would actually get done.
What ever happened to getting rid of PS3 Limitations? Because it feels like it's those limitations are still there.
To be fair, PS3 support was just dropped and its been around since 2.0. SO it will probably take time to remove said limitations. Although i'm not sure what you're specifically referring too.
Last edited by 347SPECTRE; 10-09-2017 at 12:05 PM. Reason: Grammar; Clarification
Change TBN to be a party aoe shield when used not on yourself, that'll be fun to watch.
If they are capable of fixing things quicker compared to when Heavensward which still had PS3 limitations, then should be able to fix DRK in as soon as the next major patch was out, not wait until gods know how many expansions later to actually fix the current tank balance.
What would be nice is another ability that consumes blood, but not 50 blood, something like 20 or 30 blood. Best candidates for that are SS and DP. SS would be giving an x amount of hp to a target be it self or a party member, instant like equilibrium, resource consuming like clemency. DP would just deal an x amount of damage, which you can increase by adding DA to it.
In the case of SS we'd get a nice defensive CD with a possible loss of DPS because you're using blood defensively. And with DP we'll get a nice oGCD damage move.
Ok now I don't see CS being used without DA. Just make CS a DPS move that you keep on CD. I know this does remove the little planning you need to use DACS during trick window. But this does open up the double weaving with CS in between.
Oh and SW CD lowered.
All those changes together would make DRK overpowered but just a couple of them would be nice and wouldn't necessarily make the class harder which they seem to be aiming for with the SB changes.
Actually, I like that idea. Have Dark Passenger use blood instead of MP, would give us more usage for black blood and make DP less of a waste of space.
Dark Passenger would be less polarizing if it was rated at 140 potency without Dark Arts, while staying at 240 with Dark Arts.
Making DP worth the amount of what a DA gives is an idea that would actually make sense. Maybe they shouldn't have changed the HW's 150 potency DP since that was actually a dps gain to use, makes me wonder if anyone at SE has actually played a lv 70 DRK for more than 10 minutes in any raid context.
Then it would just be a DA, I don't really see the point in that. Yeah would be nice for 2 and more targets but I don't see why they'd do that. The 150 pot was a gain even on single target, which is nice but I also understand why they changed it, the ability is obviously meant for AoE.Making DP worth the amount of what a DA gives is an idea that would actually make sense. Maybe they shouldn't have changed the HW's 150 potency DP since that was actually a dps gain to use, makes me wonder if anyone at SE has actually played a lv 70 DRK for more than 10 minutes in any raid context.
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