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  1. #11
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Updated, It appears the warrior shield only scales off the hp of the player shielded and not the warrior's HP. Meaning the benefits mentioned below are only for the warrior.

    Assuming this off the warriors max HP, but as a later comment mentions it doesn't specify this, and so this may only concern the warriors shield. This is particularly powerful if during a down time the warrior can go into tank stance and raise their maximum hp by 25%, making it equivalent to a 10% base increasing by 5% for each buff consumed compared to the hp on a dark knight if my assumptions are correct.

    If a dark knight has x HP and a warrior also has x hp in dps stance then in tank stance the warrior will have 1.25x HP. If the warrior converts "n" buffs then they gain .04n mitigation with a .08 base multiplier. (.08+.04n)*1.25x=(.10+.05n)x

    Meaning that if this turns out to be correct the shield could be anywhere between an 8% shield to 30% aoe version of the dark knight HP shield. 8% at the low end with no buff consumed out of tank stance, 30% in tank stance with all buffs consumed (likely never going to happen). Which translates at max gear to be between 4.4k shield to a 17k shield with a 15 second duration.

    I also wonder about the interaction between this and TOB. Like if this will capture ToB hp or if it will consider the buff consumed first and use the base hp of the warrior, if it catches the ToB HP then that upper % is more like 36%.

    We will have to see if it will actually work this way with tank stance and if it has such synergy with ToB. Of course we have the "tank stance issue" but the really useful times for this would be during 10 second intervals when nothing is targetable on the field so that there is no dps loss.
    (1)
    Last edited by Chrono_Rising; 10-10-2017 at 09:58 PM. Reason: Updated Info