Fresh 70 Dork knight here. Been a War main since 1.0... My ilvls are the exact same on both with almost exactly the same stats.
Parsed DPS on both and Dork was a bit lower but no slashing debuff so I'm not really worried about the dps disparity but if SE wanted them to be even more closer... A few small potency changes would do it easily.
Few things that bother me:
-I cannot double weave very well at all due to my ping I'm assuming which is around 120~160MS without clipping very slightly and I expect it to get worse as skill speed goes up within this expansion cycle. If blood weapon is on, may as well forget double weaving all together. If dark arts was changed to function so that it stays on for 5 seconds similar to TBN then that would help significantly and might even boost DPS on drk enough to not need potency changes. Get off multiple Dark arts potencies with one dark arts button press within 5 seconds. MP cost could go up slightly or something IDK. On war I don't have to double weave at all really.
-Gonna chime in as well on the Living Dead... It can be difficult for scholar/astro comps to get hp up in time without a benediction ready for it. Warrior and PLD have no real draw backs from theirs, why make one for drk? At the very least instead of autokilling the DRK it could be changed to just putting on a Weakness debuff instead to give the group some wiggle room in the event of heal to full failure.
-Is it just me or is self sustain the lowest on dark knight? I don't know how to fix this, if I'm the only one experiencing this then I guess I'm doing something wrong. At the very least I think DRK needs an instant or mild cast HP grab similar to PLD's clemency or War's Equilibrium. Why not Aqua Vitae, if not now hopefully in 5.0...
-Dark mind change: 15% Magical mitigation. With Dark Arts: 20% Vulnerability down. (this will include physical damage). There are alot of times this skill just sits waiting for reason to use or the boss doesn't use a significant magical attack and/or is unknown when to use due to no way of discerning if boss attacks are sometimes magical or physical till experienced.
-I kinda wish bloodweapon was allowed in tank stance since berserk is on war but since bloodweapon affects blood gauge gains, it is difficult to say. Perhaps it should only affect blood gauge when grit is not up if thats possible.
I'm still new to dork knight so I don't really have anything else to add currently. I kinda wish I could AOE TBN with a dark arts for 10% on everyone but that might be OP, even with the enormous MP consumption. However DRK now is the only class without any kind of AOE mitigation since war is getting one.
Last edited by Mycow8me; 10-06-2017 at 06:45 AM.
I don't know what do all theses peoples have with "Dark Art not fading on execution".
The sole point of the skill is to have a charge system transfering MP into raw potency, making it a buff with a duration would just create a breakpoint where you try to weave 3 weapon skills and 1 to two ogcd into a DA window, and making it's MP cost completely bursted for high ping users, and worthless for low ping users.
Its literally 5 seconds and I even noted I would be fine with a bit of an MP cost increase. If that bugs you so much you should have tons of other complaints. I can't recall exactly where and when I read or heard it but I know yoshida said that he does not like the idea of double weaving and to be honest I'm with him on this one. There's no reason to have to double weave to try to push out a bit more dps when Latency can be a factor. It's not about skill at that point, its about a level playing field for people who are not close to the server.I don't know what do all theses peoples have with "Dark Art not fading on execution".
The sole point of the skill is to have a charge system transfering MP into raw potency, making it a buff with a duration would just create a breakpoint where you try to weave 3 weapon skills and 1 to two ogcd into a DA window, and making it's MP cost completely bursted for high ping users, and worthless for low ping users.
To be honest, double weaving carve and spit is the only trouble I'm having. If carve and spit did not have a potency boost from dark arts and always did dark arts potency without it... then I could care less about dark arts being a weave skill.
Last edited by Mycow8me; 10-06-2017 at 07:22 AM.
DRK self sustain was always the weakest of the 3 tanks. we lost Boodbath and Mercy Stroke in 4.0, however, Mercy Stroke had not much relevance and the lost of Bloodbath is compensated with the Souleater buff. they increased not only the potency, but you can use Dark Arts now basically on every combo, wich further increases the potency of Souleater and a bigger potency means a stronger heal.
the real problem of DRK still is the lost of the weaker defensive cooldowns with longer uptime. 20 seconds Foresight and 20 seconds Reprisal. DRK still has a good defensive kit against tank busters, but Souleater alone is not enough for inbetween these busters...
Last edited by Tint; 10-06-2017 at 08:19 AM.
While it's not optimal, you can use the DA after a Souleater, and then Carve and Spit after a hard Slash if double weaving is clipping too hard.
Today for instance healer died at around 10% on Zenos, I managed to keep the DPS a couple aoes up with TBN but I couldn't solo him at around 6%. I just feel really weaker in general and very squishy without TBN up.DRK self sustain was always the weakest of the 3 tanks. we lost Boodbath and Mercy Stroke in 4.0, however, Mercy Stroke had not much relevance and the lost of Bloodbath is compensated with the Souleater buff. they increased not only the potency, but you can use Dark Arts now basically on every combo, wich further increases the potency of Souleater and a bigger potency means a stronger heal.
the real problem of DRK still is the lost of the weaker defensive cooldowns with longer uptime. 20 seconds Foresight and 20 seconds Reprisal. DRK still has a good defensive kit against tank busters, but Souleater alone is not enough for inbetween these busters...
I usually try to do this whenever possible, even more so during blood weapon. I have the same problem with DA+dark passenger and also try to do it this way but in that same sense it also means they are waiting to be used that much longer. Not a significant dps loss to worry about but every little bit counts i guess.
just look at our defensive kit after 4.0:
Dark Mind
Shadow Wall
The Blackest Night
- that's everything wich actually reduces damage. one skill wich only works on magic damage, one skill with a super long cooldown, both skills have only 10 seconds uptime, and we have TBN.
then we have Living Dead and some selfheal from Souleater and Abyssal Drain.
this is your whole, personal defensive kit. i want to mention that PLD has a passive defensive buff through his shield and WAR has an increased parry rate with his Beast Gauge in tank stance, on top of everything else, while DRK has nothing compareable.
edit: oh, i have forgotten that you can spend half your mana bar for an aoe blind >.>
i was never into dps, i am a tanky tank who likes being tanky. but DRK doesn't really feel like a tank anymore. way too often i have to rely on the healer alone, since i have absolutely nothing to help him with mitigation, or i will feel even more sorry when the next buster comes and i already have blown my few cooldowns...
i was in Chrysalis through trial roulette lately and i felt like a noob eating all the tankbusters without any cooldowns... but what should i do? TBN is a lvl 70 skill and the busters are physical... Rampart and Shadow Wall are simply not enough for that fight...
Last edited by Tint; 10-06-2017 at 09:06 AM.
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