Fresh 70 Dork knight here. Been a War main since 1.0... My ilvls are the exact same on both with almost exactly the same stats.
Parsed DPS on both and Dork was a bit lower but no slashing debuff so I'm not really worried about the dps disparity but if SE wanted them to be even more closer... A few small potency changes would do it easily.
Few things that bother me:
-I cannot double weave very well at all due to my ping I'm assuming which is around 120~160MS without clipping very slightly and I expect it to get worse as skill speed goes up within this expansion cycle. If blood weapon is on, may as well forget double weaving all together. If dark arts was changed to function so that it stays on for 5 seconds similar to TBN then that would help significantly and might even boost DPS on drk enough to not need potency changes. Get off multiple Dark arts potencies with one dark arts button press within 5 seconds. MP cost could go up slightly or something IDK. On war I don't have to double weave at all really.
-Gonna chime in as well on the Living Dead... It can be difficult for scholar/astro comps to get hp up in time without a benediction ready for it. Warrior and PLD have no real draw backs from theirs, why make one for drk? At the very least instead of autokilling the DRK it could be changed to just putting on a Weakness debuff instead to give the group some wiggle room in the event of heal to full failure.
-Is it just me or is self sustain the lowest on dark knight? I don't know how to fix this, if I'm the only one experiencing this then I guess I'm doing something wrong. At the very least I think DRK needs an instant or mild cast HP grab similar to PLD's clemency or War's Equilibrium. Why not Aqua Vitae, if not now hopefully in 5.0...
-Dark mind change: 15% Magical mitigation. With Dark Arts: 20% Vulnerability down. (this will include physical damage). There are alot of times this skill just sits waiting for reason to use or the boss doesn't use a significant magical attack and/or is unknown when to use due to no way of discerning if boss attacks are sometimes magical or physical till experienced.
-I kinda wish bloodweapon was allowed in tank stance since berserk is on war but since bloodweapon affects blood gauge gains, it is difficult to say. Perhaps it should only affect blood gauge when grit is not up if thats possible.
I'm still new to dork knight so I don't really have anything else to add currently. I kinda wish I could AOE TBN with a dark arts for 10% on everyone but that might be OP, even with the enormous MP consumption. However DRK now is the only class without any kind of AOE mitigation since war is getting one.


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