Quote Originally Posted by garret_hawke View Post
I think SE don't want to do to much ajustement to drk because the way all skills are interconnected meaning change 1 force to change another and so on so they are still balance among themselves so SE change nothing so the cards castle that is drk dont fall apart.
it's not thaaat diificult.

lower mana cost of Dark Passenger, shorten the cd of Shadow Wall, let Dark Mind reduce physiscal damage too (the Dark Arts effects 30% mitigation is still magic only or simply just removed) and / or give Blood Price a 10% mitigation.

i think that's the tl;dr of this thread's reasonable ideas.

the biggest problem of DRK is his lack of personal mitigation. dps is low, but okay, making Dark Passenger usefull again should solve this. and TBN is also an okay utility skill, just single target, but you can basically use it every 15 seconds if you wish.