Results 1 to 10 of 981

Hybrid View

  1. #1
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I think a permanent cancellation of mana generation from outside sources would only end up being a nerf. It isn't a frequent thing, but there are times in fights where there is nothing to hit and so it becomes beneficial to turn off darkside and regenerate mana from supportive abilities. If you trait this you would effectively be giving up the ability to gain mana during phases of fights where there are no adds and the boss is out of range, leading to less mana lowering dark arts usage and therefore lowering dark knight dps overall.
    Well it takes around 6 ticks to even compensate the cost of turning darkside on. Around 18s of total down time for just a neutral value, and then, 21s to have a minor benefit. (not totally sure about the exact value, let's call them empyreal)

    Currently it's pretty rare, and marginal, and happens on some fights like Yojimbo and his 30s downtime which are a pain in the ***.
    (0)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MauvaisOeil View Post
    Well it takes around 6 ticks to even compensate the cost of turning darkside on. Around 18s of total down time for just a neutral value, and then, 21s to have a minor benefit. (not totally sure about the exact value, let's call them empyreal)

    Currently it's pretty rare, and marginal, and happens on some fights like Yojimbo and his 30s downtime which are a pain in the ***.
    Yes, looking at your personal mana regeneration it is a small return. But quick fact checking your numbers: in battle no darkside we regenerate 189 mana per tick, making the tipping point 4 ticks or 12 seconds, not a huge difference but thats 1890 mana or half a dark arts when you factor in turning darkside back on over the 30 seconds you cited. Thats a 70 potency gain without doing anything except toggling darkside, before you even consider refreshes as I do below.

    Suppose someone helps the healers out with a party mana refresh at the same time and then you can see the benefit. Is it often, no. Is it rare? I would say its rare in dungeons, but dark does well in dungeons regardless. Here is a list of the times I'm familiar with and about how much mana I can get back, historically, bard refresh assumed: (note: these are approximate percentages)

    v4s neo ex death during grand cross omega mana restored: about 60%

    v4s ex death during decisive battle total mana retored: about 30%

    v3s during fifth phase farm mana restored: 25%

    Lakshmi while dancing total mana restored: 50%

    For Heavensward:

    a12s during boss ultimate cast total mana restored: 50% (100% with brd and mch its not really fair)

    a11s plane rides total mana restored per plane: 50%

    a11s during numbered dots phase mana restored: 30%

    Bismark, Ravana, Thordan, Sephirot, Nidhogg, Sophia, and Zurvan EX total mana restored: 30% to 75% depending on exactly which encounter

    Again these use bard refreshes requiring darkside droping, if you were lucky to have a bard and mch you could double your mana refresh totals in heavensward but this is no longer a thing in SB. Is it super common? No, is it worth it goining into a new phase with some extra mana? Definately.
    (1)
    Last edited by Chrono_Rising; 09-24-2017 at 10:15 AM.