I think a permanent cancellation of mana generation from outside sources would only end up being a nerf. It isn't a frequent thing, but there are times in fights where there is nothing to hit and so it becomes beneficial to turn off darkside and regenerate mana from supportive abilities. If you trait this you would effectively be giving up the ability to gain mana during phases of fights where there are no adds and the boss is out of range, leading to less mana lowering dark arts usage and therefore lowering dark knight dps overall.
I agree now that another tank's dps depends on mana I no longer see the reason for this darkside penalty. Originally Dark Arts functioned as dark knights equivalent of berserk or fight or flight, except that instead of pressing it once and getting a % damage buff we press it every time we want to power up certain moves. However, with the potential for a mch refresh, brd refresh, and ewer (ast refresh) this could lead to dark knight being able to use dark arts far more than intended tipping the damage balance in their favor while pld and war had no equivalent. I believe this presented a balance issue for the team because balancing it without recognizing the potential for extra dark arts would lead to dark knight being op in certain compositions, while balancing it with that composition in mind would lead to dark knight being undertuned. So I think they probably decided to cancel the refresh abilities when darkside was active and prevented the issue before it even began.
However, paladin now has an equivalent move, holy spirit, which outside of goring blade and royal authority is their hardest hitting move, the difference is this does not require a combo to get max potency and can be spammed. Paladin, however, does not have the mana regeneration penalty dark knight does, and can therefore greatly benefit from having multiple sources of mana refresh active. The reason for dark side canceling mana refresh no longer exists, as another tank now also benefits from support roles. The dark side penalties are outdated and need to be addressed further with 4.1, imo they should remove the dark side penalty of canceling mana refresh from outside sources which should hopefully close our dps gap.



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