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  1. #471
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Freyyy View Post
    Reducing the costs would actually be the exact same thing as increasing the resource generation anyway.
    Once again, I don't disagree, and have argued for a lower mana cost on TBN myself, rather than buffing bloodspiller. In general though I feel just reducing costs across the board just won't happen or is unlikely. One of the two has to change, but if my choice was between more blood weapon or lower mp cost on dark arts I would choose more blood weapon. But that might just be me.

    My response was primarily to the last person who was taking about resources not being an issue and you can have mp if you need it to tank. They totally have missed the point of the posts which is that once you have everything plotted out you still are short on dps compared to paladin and warrior and not by a small amount.

    My suggestion is to close the dps gap by allowing dark knight to generate more resources. If you lower the mana cost that will work as well. You could also do this by increasing potencies or raising the damage buff on darkside but I think the reason we fall short is that we cannot dark arts for as much of a potency increase as warrior and paladin get from their self buffs.
    (0)
    Last edited by Chrono_Rising; 09-21-2017 at 06:48 AM.

  2. #472
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    snip.
    you now what we need to buff our damage? dark passenger being great again not blood weapon, in any case add something to blood price but i will say something in the mitigation field.
    (0)

  3. #473
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    My response was primarily to the last person who was taking about resources not being an issue and you can have mp if you need it to tank. They totally have missed the point of the posts which is that once you have everything plotted out you still are short on dps compared to paladin and warrior and not by a small amount.
    Looking through data, the amount is around 5%. Moving into higher percentiles, this drops to around 2-3%, so the larger range of 5% is probably due to some groups not having a Slashing Debuff in it, in which case DRK falls behind with paladin partners who maintain a slightly higher amount due to some of their damage not being affected by Slashing.
    (0)

  4. #474
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    you now what we need to buff our damage? dark passenger being great again not blood weapon, in any case add something to blood price but i will say something in the mitigation field.
    Yes, I think Dark passenger has been mentioned a few times.

    Quote Originally Posted by Chrono_Rising View Post
    Long post about TBN followed by:

    Other things:
    The cooldown time on Shadow Wall does not make sense, an additional effect, longer duration, or be on a shorter cooldown are all viable things.
    Sole survivor needs a single target effect that doesn't depend on the target dying, especially when there are so few adds in the raid tier, v3s being the exception. Personally I would like to see this convert damage to HP/mana/blood.
    Dark passenger needs an additional effect to justify the large mana cost. Perhaps it could act as a personal crit buff, act like a spear (the cooldown reduction version) for dark knight skills, or allow for blood gain from other GCD actions.
    Above is one example there are many others as well. I'm simply not as confident that a single move change every 40 seconds would change our damage as significantly as we would need. At the end of the day dark passenger is not a huge single target gain over dark arts, so I believe even if we got a change boosting the potency or lowering the mana cost on Dark Passenger we will not see a large dps change since dark arts and dark passenger pull from the same resource pool. However, increasing the size of that resource pool by increasing the regeneration of mana would definately help to close the gap.

    Quote Originally Posted by Kabooa View Post
    Looking through data, the amount is around 5%. Moving into higher percentiles, this drops to around 2-3%, so the larger range of 5% is probably due to some groups not having a Slashing Debuff in it, in which case DRK falls behind with paladin partners who maintain a slightly higher amount due to some of their damage not being affected by Slashing.
    I believe it unlikely that a significant number of higher hitting drks are missing all three of the following classes: ninja, samurai, or warrior. All three of those classes put up slashing as part of their dps rotation. Also, looking at the damage range I don't see the numbers you are quoting, and looking at the highest parses the difference is nearly exactly 5% translating to 200 dps which is fairly significant, and does not suffer from the slashing debuff issue you are pointing out. Considering we are behind paladin in utility by a fairly large margin I don't see why we should be behind in dps as well.
    (0)
    Last edited by Chrono_Rising; 09-21-2017 at 07:38 AM.

  5. #475
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Looking at the top damage of any content and you'll see almost 0 DRKs, O1s has a whopping 4/100, meaning 96 PLD/WARs and those drk aren't even close to the top of those 100, seperated by about 260 dps. I really am hoping for some buffs to dps among utilities.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  6. #476
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Buff Blood Weapon and Blood Price to have lifesteal effects on melee attacks without stance restrictions but have the restriction of cannot be used with 1 or the other so that way DRK can actually fill tank role... also put Bloodbath on tank role action and make it increase damage dealt by 20% for tanks and DPS...
    (1)

  7. #477
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Buff Blood Weapon and Blood Price to have lifesteal effects on melee attacks without stance restrictions but have the restriction of cannot be used with 1 or the other so that way DRK can actually fill tank role... also put Bloodbath on tank role action and make it increase damage dealt by 20% for tanks and DPS...
    Would you like it to also remove resource costs for the duration?
    (0)

  8. #478
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Buff Blood Weapon and Blood Price to have lifesteal effects on melee attacks without stance restrictions but have the restriction of cannot be used with 1 or the other so that way DRK can actually fill tank role...
    This would actually be a really nice way to give dark knight some actual self sustain given the state of our mitigation pre 70.
    (1)
    Last edited by Chrono_Rising; 09-23-2017 at 12:55 PM.

  9. #479
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Sole Survivor should give Blood. it just feels wrong to not get any Blood when i basically suck up all the life force of my dying enemy.

    And since Sole Survivor is really underpowered now, after they removed the mana drain from Dark Side, i think getting 50 Blood with Sole Survivor is a good way to make the skill more usefull again.

    ------------

    And please, please, swap the Level of Delirium and Bloodspiller. It feels really bad to get this new Blood Gauge at lvl 62, without having a real use for it. Delirium is okay in combination with Blood Weapon, but useless in tank stance. All you get is a little mana and in combination with Blood Price even more Blood. In both cases you will have a Blood overflow wich you simply can't use.

    Blood Spiller at 62
    Quietus at 64
    Delirium at 68

    would make more sense.

    ------------

    Darkside... this skill feels really useless since 4.0. We activate it once and then we can remove it from our bars... I mean I understand that it prevents us from getting a mana shift from the BLM or stuff. But is that really it's WHOLE purpose? Darkside is in the same spot as Protect. A buff you need, but it's nothing more than a one time activation. It's not even a trade-off like a real stance, since Darkside is always active. And why are still skills locked behind hit?

    All what Darkside really does is your charcter ugly with that aura. Oh, and it's button bloat.

    Can you make Darkside more interesting again? Or can you please remove it otherwise and give us simply a trait at lvl 30 wich buffs our damage by 20% and prevents any mana recovery from outside resscources? Thanks.
    (0)
    Last edited by Tint; 09-23-2017 at 08:14 PM.

  10. #480
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tint View Post
    Sole Survivor should give Blood. it just feels wrong to not get any Blood when i basically suck up all the life force of my dying enemy.

    And since Sole Survivor is really underpowered now, after they removed the mana drain from Dark Side, i think getting 50 Blood with Sole Survivor is a good way to make the skill more usefull again.
    Why not have Sole Survivor increase targets damage recieved by 5%? Also have Dark Arts be 3.xx Darkside, 15% damage boost with downside of MP gradually draining but only in combat and cause Darkside to fade if MP reaches 0. And buff Anticipation 50% increased Parry rate and buff Reprisal to where it does damage and has the 3.xx Low Blows proc effect. A new combo finisher to break monotony with Souleater.
    (0)

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