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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    snip.
    you now what we need to buff our damage? dark passenger being great again not blood weapon, in any case add something to blood price but i will say something in the mitigation field.
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  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    you now what we need to buff our damage? dark passenger being great again not blood weapon, in any case add something to blood price but i will say something in the mitigation field.
    Yes, I think Dark passenger has been mentioned a few times.

    Quote Originally Posted by Chrono_Rising View Post
    Long post about TBN followed by:

    Other things:
    The cooldown time on Shadow Wall does not make sense, an additional effect, longer duration, or be on a shorter cooldown are all viable things.
    Sole survivor needs a single target effect that doesn't depend on the target dying, especially when there are so few adds in the raid tier, v3s being the exception. Personally I would like to see this convert damage to HP/mana/blood.
    Dark passenger needs an additional effect to justify the large mana cost. Perhaps it could act as a personal crit buff, act like a spear (the cooldown reduction version) for dark knight skills, or allow for blood gain from other GCD actions.
    Above is one example there are many others as well. I'm simply not as confident that a single move change every 40 seconds would change our damage as significantly as we would need. At the end of the day dark passenger is not a huge single target gain over dark arts, so I believe even if we got a change boosting the potency or lowering the mana cost on Dark Passenger we will not see a large dps change since dark arts and dark passenger pull from the same resource pool. However, increasing the size of that resource pool by increasing the regeneration of mana would definately help to close the gap.

    Quote Originally Posted by Kabooa View Post
    Looking through data, the amount is around 5%. Moving into higher percentiles, this drops to around 2-3%, so the larger range of 5% is probably due to some groups not having a Slashing Debuff in it, in which case DRK falls behind with paladin partners who maintain a slightly higher amount due to some of their damage not being affected by Slashing.
    I believe it unlikely that a significant number of higher hitting drks are missing all three of the following classes: ninja, samurai, or warrior. All three of those classes put up slashing as part of their dps rotation. Also, looking at the damage range I don't see the numbers you are quoting, and looking at the highest parses the difference is nearly exactly 5% translating to 200 dps which is fairly significant, and does not suffer from the slashing debuff issue you are pointing out. Considering we are behind paladin in utility by a fairly large margin I don't see why we should be behind in dps as well.
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    Last edited by Chrono_Rising; 09-21-2017 at 07:38 AM.