

Yes, I think Dark passenger has been mentioned a few times.
Above is one example there are many others as well. I'm simply not as confident that a single move change every 40 seconds would change our damage as significantly as we would need. At the end of the day dark passenger is not a huge single target gain over dark arts, so I believe even if we got a change boosting the potency or lowering the mana cost on Dark Passenger we will not see a large dps change since dark arts and dark passenger pull from the same resource pool. However, increasing the size of that resource pool by increasing the regeneration of mana would definately help to close the gap.Long post about TBN followed by:
Other things:
The cooldown time on Shadow Wall does not make sense, an additional effect, longer duration, or be on a shorter cooldown are all viable things.
Sole survivor needs a single target effect that doesn't depend on the target dying, especially when there are so few adds in the raid tier, v3s being the exception. Personally I would like to see this convert damage to HP/mana/blood.
Dark passenger needs an additional effect to justify the large mana cost. Perhaps it could act as a personal crit buff, act like a spear (the cooldown reduction version) for dark knight skills, or allow for blood gain from other GCD actions.
I believe it unlikely that a significant number of higher hitting drks are missing all three of the following classes: ninja, samurai, or warrior. All three of those classes put up slashing as part of their dps rotation. Also, looking at the damage range I don't see the numbers you are quoting, and looking at the highest parses the difference is nearly exactly 5% translating to 200 dps which is fairly significant, and does not suffer from the slashing debuff issue you are pointing out. Considering we are behind paladin in utility by a fairly large margin I don't see why we should be behind in dps as well.Looking through data, the amount is around 5%. Moving into higher percentiles, this drops to around 2-3%, so the larger range of 5% is probably due to some groups not having a Slashing Debuff in it, in which case DRK falls behind with paladin partners who maintain a slightly higher amount due to some of their damage not being affected by Slashing.
Last edited by Chrono_Rising; 09-21-2017 at 07:38 AM.
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