


DRK dont have resourse generation problems, if you have it you are spending so much mana without thinking what are you doing, DRK problems are the cost of certains skills not the mana they generate.I agree, I think one of the core issues is resource generation, we simply cannot generate enough mana to keep up. Either dark side needs buffing or more interesting would be to buff blood weapon, shortening the cooldown by 10 seconds would go a long way to fixing this, also giving bloodspiller a large mp restore would further help this, additionally allowing us to generate mana from party buffs (brd and mch refresh, ewer or mana shift) would be a step in the right direction. I think adding in that synergy between support and dark knight would also be in the spirit of 4.0.


If you actually read my post you might notice I didn't claim that resources are an issue for my tanking, I am saying I need more resource generation to buff my damage. You can view it in two ways, either we need a potency buff or we need more mana to use more dark arts to raise dps. I find potency buffs boring and would prefer resource generation buffs instead.
Last edited by Chrono_Rising; 09-21-2017 at 06:15 AM.


Reducing the costs would actually be the exact same thing as increasing the resource generation anyway.If you actually read my post you might notice I didn't claim that resources are an issue for my tanking, I am saying I need more resource generation to buff my damage. You can view it in two ways, either we need a potency buff or we need more mana to use more dark arts to raise dps. I find potency buffs boring and would prefer resource generation buffs instead.


Once again, I don't disagree, and have argued for a lower mana cost on TBN myself, rather than buffing bloodspiller. In general though I feel just reducing costs across the board just won't happen or is unlikely. One of the two has to change, but if my choice was between more blood weapon or lower mp cost on dark arts I would choose more blood weapon. But that might just be me.
My response was primarily to the last person who was taking about resources not being an issue and you can have mp if you need it to tank. They totally have missed the point of the posts which is that once you have everything plotted out you still are short on dps compared to paladin and warrior and not by a small amount.
My suggestion is to close the dps gap by allowing dark knight to generate more resources. If you lower the mana cost that will work as well. You could also do this by increasing potencies or raising the damage buff on darkside but I think the reason we fall short is that we cannot dark arts for as much of a potency increase as warrior and paladin get from their self buffs.
Last edited by Chrono_Rising; 09-21-2017 at 06:48 AM.


Looking through data, the amount is around 5%. Moving into higher percentiles, this drops to around 2-3%, so the larger range of 5% is probably due to some groups not having a Slashing Debuff in it, in which case DRK falls behind with paladin partners who maintain a slightly higher amount due to some of their damage not being affected by Slashing.My response was primarily to the last person who was taking about resources not being an issue and you can have mp if you need it to tank. They totally have missed the point of the posts which is that once you have everything plotted out you still are short on dps compared to paladin and warrior and not by a small amount.


Yes, I think Dark passenger has been mentioned a few times.
Above is one example there are many others as well. I'm simply not as confident that a single move change every 40 seconds would change our damage as significantly as we would need. At the end of the day dark passenger is not a huge single target gain over dark arts, so I believe even if we got a change boosting the potency or lowering the mana cost on Dark Passenger we will not see a large dps change since dark arts and dark passenger pull from the same resource pool. However, increasing the size of that resource pool by increasing the regeneration of mana would definately help to close the gap.Long post about TBN followed by:
Other things:
The cooldown time on Shadow Wall does not make sense, an additional effect, longer duration, or be on a shorter cooldown are all viable things.
Sole survivor needs a single target effect that doesn't depend on the target dying, especially when there are so few adds in the raid tier, v3s being the exception. Personally I would like to see this convert damage to HP/mana/blood.
Dark passenger needs an additional effect to justify the large mana cost. Perhaps it could act as a personal crit buff, act like a spear (the cooldown reduction version) for dark knight skills, or allow for blood gain from other GCD actions.
I believe it unlikely that a significant number of higher hitting drks are missing all three of the following classes: ninja, samurai, or warrior. All three of those classes put up slashing as part of their dps rotation. Also, looking at the damage range I don't see the numbers you are quoting, and looking at the highest parses the difference is nearly exactly 5% translating to 200 dps which is fairly significant, and does not suffer from the slashing debuff issue you are pointing out. Considering we are behind paladin in utility by a fairly large margin I don't see why we should be behind in dps as well.Looking through data, the amount is around 5%. Moving into higher percentiles, this drops to around 2-3%, so the larger range of 5% is probably due to some groups not having a Slashing Debuff in it, in which case DRK falls behind with paladin partners who maintain a slightly higher amount due to some of their damage not being affected by Slashing.
Last edited by Chrono_Rising; 09-21-2017 at 07:38 AM.
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