I'd love to see blood skills have their own cooldown off the global cooldown to weave them between combos and a few cooldown and MP cost changes (namely dark passenger, i honestly think that if it's just going to be 100 dmg potency non DA for 1/4 your mp, then there should be a grit bonus that increases enmity at the very least), shadow wall needs a cooldown to 120 and living dead needs something to make it stand out for 300s cooldown skill, my idea was making walking dead reduce healing magic potency received, greatly increase HP absorbing effects of soul eater and abyssal drain and all moves gain their DA effect while under walking dead, not sure how others like that, but there's my two cents...it just feels that currently drk doesn't have anything that makes it stand out like the other two options.