
Wouldn't that just make it a stronger Syphon Strike?Having Bloodspiller off the GCD would make double-weaving more of a chore than it already can be at times, and make our rotation literally consist of only 3 GCDs without a 4th to break up the monotony.
In terms of DPS, putting Bloodspiller off the GCD is in effect the same as boosting its GCD potency by around the same amount as our average PPGCD, up to around 650 base, un-DAed, outside of Grit. I'd honestly rather see it merely mimic Quietus and return a bit of MP (say around 1K or so, perhaps 1080, same as an Unleash) to make it functionally a powerful, ST version of Quietus.


Isn't Power Slash just a stronger Spinning Slash ?
Isn't Shadow Wall just a stronger Rampart with half duration and double the CD ? (which ends up actually being weaker btw)
Isn't Quietus just an AoE Syphon Strike ?
Isn't Abyssal Drain just a stronger ranged Unleash or a weaker AoE Unmend with a lifesteal attached to it via Dark Arts ?
Does it matter ?
No. What matters is how it fits and works mechanically with the rest of the kit. And Bloodspiller returning a bit of MP would be a neat idea as it would refund us a part of TBN's MP cost, making it a DPS gain and actually rewarding us for using extra mitigation.


Not exactly, because BS has an interaction with TBN breaking your TBN to hit BS would offset the cost a future TBN. Since you don't spend blood for siphon strike TBN usuage has little interaction with fueling more siphon strikes.
In essence allowing BS to return a chunk of mana we are making it more profitable to use TBN out of grit.


Let's not kid ourselves, the MP from Bloodspiller wouldn't be spent on future TBNs. It's a bonus over what's already in use. It'd be excess and going straight into Dark Arts.


Actually since this would just about balance out I would say that the lowered cost actually raises the tbn priority to be over that of dark arts. It's the problem with TBN as it is right now, it's very costly and might break even, but why take that risk over the definite potency gain of dark arts? Lower the associated cost or raise the reward and players will start using TBN more frequently.
The issue isn't with bloodspiller exactly, it's more to do with using tbn to get blood being a lose compared to a bloodspiller gained naturally.
Last edited by Chrono_Rising; 09-14-2017 at 10:05 PM.


Since MP is potency, MP on Bloodspiller would increase Bloodspiller's effective potency, which would, I believe, make TBN a DPS gain over DA. I'm not good at doing all of that math stuff but right now, TBN is only a loss of about 3-4 potency on average, so if you put an MP regen on Bloodspiller, TBN would certainly become a flat potency gain in every scenario.


It would be like having a tanking skill that rewards mitigating damage with causing some damage, seems like this should be a thing.Since MP is potency, MP on Bloodspiller would increase Bloodspiller's effective potency, which would, I believe, make TBN a DPS gain over DA. I'm not good at doing all of that math stuff but right now, TBN is only a loss of about 3-4 potency on average, so if you put an MP regen on Bloodspiller, TBN would certainly become a flat potency gain in every scenario.


Yeah I definitely think that tanking in general should be designed this way. We should be rewarded for using mitigation instead of feeling bad because we sacrifice something.
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