Quote Originally Posted by Crater View Post
One thing that I don't think I've seen anyone mention about DRK is that their shallow MP/Blood pools are kind of at odds with what is ostensibly the class's biggest strength in terms of DPS optimization.
I think the reason you don't see this suggestion is because it, in effect, is the same as cutting all of our MP and blood costs in half, as well as all of our returns. That being said it would make the job a lot more fun and allow you basically DIY your own burst windows wherever/whenever you please, which would be really neat.

I think the biggest pain right now is, as you mentioned, there is only enough Blood you can store for 2 BSs, and if you ever hit 100 Blood its almost always overflow and thus a DPS loss unless you landed on precisely 100, which is pretty impractical and rarely happens. It just doesn't allow for much burst with the job. I've landed a triple Bloodspiller before, and while it felt awesome, at the same time it was probably awful for my DPS. I really don't believe it should be this way.