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  1. #1
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    One thing that I don't think I've seen anyone mention about DRK is that their shallow MP/Blood pools are kind of at odds with what is ostensibly the class's biggest strength in terms of DPS optimization.

    In theory, DRK's biggest strength is that their burst happens whenever they want to spend MP and Blood, instead of being tied to cooldown buffs on a strict timer. In practice, they can't even store 4 DAs worth of MP, and can only hold 2 BSs worth of Blood (TBN will overlap your Blood if you have enough for even one BS). So you end up having to spend it as it comes, instead of being able to save a meaningful amount.

    If DRK's MP pool were bumped up from 9.6k to about 15k, and the Blood pool bumped up to 200, I think that would go a long way toward letting DRK capitalize on the unique resource-based nature of the class.
    (5)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Crater View Post
    One thing that I don't think I've seen anyone mention about DRK is that their shallow MP/Blood pools are kind of at odds with what is ostensibly the class's biggest strength in terms of DPS optimization.
    I think the reason you don't see this suggestion is because it, in effect, is the same as cutting all of our MP and blood costs in half, as well as all of our returns. That being said it would make the job a lot more fun and allow you basically DIY your own burst windows wherever/whenever you please, which would be really neat.

    I think the biggest pain right now is, as you mentioned, there is only enough Blood you can store for 2 BSs, and if you ever hit 100 Blood its almost always overflow and thus a DPS loss unless you landed on precisely 100, which is pretty impractical and rarely happens. It just doesn't allow for much burst with the job. I've landed a triple Bloodspiller before, and while it felt awesome, at the same time it was probably awful for my DPS. I really don't believe it should be this way.
    (1)