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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by NymeriaVelaris View Post
    You think its a coincidence TBN is a break even skill despite being dependent on so many variables?
    It isn't really, though. It's a clear dps gain if you truncate out a Hard Slash from the encounter. It's a significant dps loss if you truncate out a Syphon Strike or Souleater. You only break even when you truncate an entire combo, which resets it to being about even. There are certain multiples of TBN which are dps gains, certain multiples which are dps losses, and certain multiples where you just about break even.The only way to find out is to map out all of the encounter GCDs and math it out on each fight. That's a level of complexity above what I'm proposing, and most people just don't bother with it. It would be significantly better to know if it was a consistent gain or loss, regardless of the GCD layout of the fight.

    And that's just when you're out of Grit. The potency trade-offs are different once you're actually in Grit. It also depends on which patch that you're talking about. I've had to recalculate the trade-off from scratch in 4.00, 4.01, and 4.05, and none of these were direct changes to TBN. It's never consistently been a gain, loss, or even.

    So no, I really, really don't think it's by deliberate design.

    Quote Originally Posted by NymeriaVelaris View Post
    Sole Survivor is an undertuned skill with 2 minutes cooldown, ofcourse it doesnt affect DRK dps by much.
    Sole Survivor is still a situational gain, though, and it's thankfully a consistent one at that (i.e. it's never a dps loss to use it). If you're looking to perfectly optimise the fight, then you're going to use SoSu wherever you can. But it's not going to compensate for you missing GCDs or not perfecting your rotation elsewhere.

    The same is true for TBN. Making it into a consistent dps gain isn't going to upturn everything you know about the job. You should know the mitigation timings for both tanks anyways. But you shouldn't be holding back a TBN cast on your co-tank simply because you can't remember if the next GCD to be truncated by Bloodspiller is going to be a dps gain or loss. That basically defeats the purpose of the skill.

    If you're doing content with fewer AoEs, does SAM suffer due to a lack of Third Eye procs?
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    Last edited by Lyth; 09-04-2017 at 01:18 AM.