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  1. #11
    Player
    NymeriaVelaris's Avatar
    Join Date
    Sep 2014
    Posts
    19
    Character
    Nymeria Velaris
    World
    Cerberus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lyth View Post
    I don't think that making this a consistent dps gain would dramatically drive up the skill ceiling, any more than remembering AoE timestamps and popping Third Eye has made SAM more difficult to play. .
    Again, the comparison to Third Eye doesnt fit, Third Eye doesnt work like TBN. Its easier and more reliable to proc. It has less risk involved because there are no costs and its also not your most important mitigation skill at the same time. On top of that it cant be used as often as TBN because as DPS there is no incoming damage all the time.

    The skill ceiling would greatly increase if you have to to successfully break 3-4 TBNs per minute to maintain max dps on top of what DRK is currently doing (while also still mitigating properly when its really needed).
    On top of that there are the issues with non savage content/rising ilvl i already mentioned, which will make it even more difficult to proc TBN as often as possible.

    Making DRKs DPS dependend on encounter damage is a bad idea, thats the reason why SE designed TBN to be neither dps gain nor loss.
    (2)
    Last edited by NymeriaVelaris; 09-01-2017 at 05:00 AM.