Results 1 to 10 of 981

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    TBN can certainly be used as an adjunct in multi-hit tankbusters. The problem, however, is that you generally can't use it in isolation, and the rest of the kit is lacking, especially in heavily physical fights.

    There were two reasons why I cited A7S in particular. First, Uplander Doom isn't a single hit tankbuster masquerading as a multi-hit one, like Bahamut's Claw or Gobrush Rushgob. There is a fairly long interval between each individual hit. So while it can mitigate an individual hit and perhaps negate a single stack, you're not going to eat the rest of the five vuln stack damage unmitigated. You're forced to use at least one of your longer recast cooldowns, and you don't really have many of these to spare.

    Which brings me to my second reason. Historically, DRK wasn't a popular choice for A7S prog, and this was at a time when DRK had access to Foresight and Dark Dance to smooth out some of the damage, and also at a time when it didn't offer the lowest dps out of the three tanks. If a fight like this was released today, DRK would be a liability, both in speedruns and prog.

    Quote Originally Posted by NymeriaVelaris View Post
    ...
    As a tank, you're generally tuned in to encounter damage patterns. Even if you're not actively tanking, you very quickly pick up on the timings of cleaves and tankbusters on your co-tank. What makes TBN fun is the fact that it keeps you "active" even when you're not. It's not just a barrier ("The law of the land? The authority of a name? These are tools cowards use to escape harm. We have no need of shields figurative or literal.") TBN's barrier may embody regret, but the follow-up Bloodspiller embodies revenge.

    The problem is, while you could very well TBN every tankbuster and cleave on yourself and your co-tank, you generally won't outside of buff windows (and there too, the true value is not in the extra Bloodspiller, but in the fact that you cannot fit an extra DA on HS). I don't think that making this a consistent dps gain would dramatically drive up the skill ceiling, any more than remembering AoE timestamps and popping Third Eye has made SAM more difficult to play. If anything, many of these big hits are telegraphed 'TANKBUSTER' with an ominous auto-attack pause, a dramatic wind-up, and/or a very specific 2 second castbar, so any one of these things quickly sets off your spideysenses to pop the button. You just need to make the shield strong enough that it doesn't break if you just throw it in on a random auto.
    (1)
    Last edited by Lyth; 09-01-2017 at 04:08 AM.

  2. #2
    Player
    NymeriaVelaris's Avatar
    Join Date
    Sep 2014
    Posts
    19
    Character
    Nymeria Velaris
    World
    Cerberus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lyth View Post
    I don't think that making this a consistent dps gain would dramatically drive up the skill ceiling, any more than remembering AoE timestamps and popping Third Eye has made SAM more difficult to play. .
    Again, the comparison to Third Eye doesnt fit, Third Eye doesnt work like TBN. Its easier and more reliable to proc. It has less risk involved because there are no costs and its also not your most important mitigation skill at the same time. On top of that it cant be used as often as TBN because as DPS there is no incoming damage all the time.

    The skill ceiling would greatly increase if you have to to successfully break 3-4 TBNs per minute to maintain max dps on top of what DRK is currently doing (while also still mitigating properly when its really needed).
    On top of that there are the issues with non savage content/rising ilvl i already mentioned, which will make it even more difficult to proc TBN as often as possible.

    Making DRKs DPS dependend on encounter damage is a bad idea, thats the reason why SE designed TBN to be neither dps gain nor loss.
    (2)
    Last edited by NymeriaVelaris; 09-01-2017 at 05:00 AM.

  3. #3
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by NymeriaVelaris View Post
    Third Eye doesnt work like TBN. Its easier and more reliable to proc. It has less risk involved because there are no costs and its also not your most important mitigation skill at the same time.
    Its funny because you're basically highlighting some problems with the skill at the same time you're being contrarian in a feedback thread. If you're gonna post in here maybe offer up some ideas instead of just randomly appearing 40 pages in to shoot others down.
    (2)
    Last edited by SyzzleSpark; 09-01-2017 at 05:26 AM.