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  1. #11
    Player
    NymeriaVelaris's Avatar
    Join Date
    Sep 2014
    Posts
    19
    Character
    Nymeria Velaris
    World
    Cerberus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    make TBN a significant DPS gain when used properly
    I dont agree with this idea at all.

    The Blackest Night is fine as it is. Currently the Bloodspiller you gain from it is (in terms of dps) worth exactly the same as an extra Dark Arts, this is intended and makes sense. (there is a very minimal potency difference outside of Grid, but its super small and doesnt matter at all in the end)

    The reason for that is if every TBN proc would be a significant dps gain it would be a nightmare to maximize your dps. You would basically have to use TBN successfully every 15 seconds, even if there are only auto attacks for it to proc (which are already a bit of a hassle because of the small TBN window).
    The skill ceiling of the class would go through the roof.
    Some people would probably even start to take unnecessary damage just to get an extra TBN proc for more personal DPS.

    In the end it would make your DPS dependend on the outgoing damage of the encounter, which is not a good thing.

    If you do content outside of current savage raid tier or your item level rises, your TBN shield might not get broken anymore. Or imagine you do 24 raids, you are not tanking, the MT is in another party and you cant use TBN on him.
    DRK would do less damage overall, since if they would make the change some other skills will have to be nerfed to make it even.

    The reward for using TBN successfully is the mitigation you gain from it without any dps loss. This is also on a very short cooldown and usable outside of tank stance.
    TBN is already a powerful and rewarding tool.

    I do understand if you wish for more depth for the class in terms of dpsing, but your suggestion is not the right way to do it imo.
    (9)
    Last edited by NymeriaVelaris; 08-31-2017 at 03:09 AM.