Quote Originally Posted by SyzzleSpark View Post
In a word, yes, it was too OP.
I don't think a fair comparison can be made to WAR's zerk OP spam. It carried far more power and sustainability than AD spam, even with grit off. Today WAR's AoE is better than ever thanks to berserk being available for every pull and IR for every other pull with decimate spam, but SE only removed the self sustain. Since DRK's damage is nowhere near that level, why couldn't they have removed the self-sustain and leave the rest alone? Why is it complex to do casual content and simple to do endgame raiding?

Back in 3.x I pulled as far as the dungeon allowed. I'm no stranger to making big pulls and using my CDs effectively and gauging what I can and can't handle. That said, I have deliberately not pulled as much as allowed in certain spots for one reason or another. Either healers today just aren't what they used to be, or these mobs are hitting incredibly hard.