Quote Originally Posted by SyzzleSpark View Post
Yeah, so something like this would be neat:

First revert Dark Passenger, then -

Dark Arts:

Attune with the darkness within you, increasing the potency of several actions. Can only be executed when succumbing to the Darkside. Effect fades if Darkside is canceled.
Duration: 10s
Additional Effect: Reduces the recast timer of Carve and Spit and Dark Passenger by 1 second.

The Blackest Night: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.
Duration: 6s
Increases Blood Gauge by 50 when full 20% (10%) is absorbed.
Additional Effect: Reduces the recast timer of Delirium and Shadow Wall by 5 seconds when full 20% (10%) is absorbed.
I allways thought partial blood restore for TBN would encourage some use outside of other cooldowns. Let's be honest, in roulette runs, once you fight 3 ennemies or less TBN remains a no go as the shield might no break, and will surely not if you stack it with rampart or shadow wall. Convalescence remains a good cooldown to stack with it, even if the effect prevent no burst damage. In the end, all damage reduction cooldowns, blinds or avoidance of any sort, are fighting against TBN functionnalité.

Of course it won't make TBN a force to restore partial blood, but at least no such loss as it is now.