Results 1 to 10 of 981

Hybrid View

  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by InfiniDragon View Post
    snip
    No disrespect, but how did you read what I said and interpret the exact reverse of what was stated?

    DRK has no buff windows, and so recast time reductions on one-off oGCDs/cooldowns can be freely utilized without messing up the synchronization of the rotation. If you have recast-reduction mechanics on say, Delirium or C&S, its not too big a deal because there is no Berserk-style cooldown on DRK with which you need to line these up on a fixed timer.

    The reason its a feelsbadman on WAR is because it has those zerk/IRzerk windows. You could have a similar mechanic on DRK and not run into that problem for the exact reasons you stated, and that was the gist of my post.
    (0)
    Last edited by SyzzleSpark; 08-16-2017 at 02:44 PM.

  2. #2
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    snip
    No offense taken. You're correct that I misread, because I thought your intent was to add pseudo burst windows to DRK through the use of timer reduction/elimination abilities so that they could go ham with certain attacks multiple times in rapid succession like DA C&S to make their gameplay more interesting and that was where I had the concern. Now that I look again, you want just the timer reductions to make them more frequent, which I suppose I wouldn't have much issue with.
    (1)