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  1. #1
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    I noticed that SE added a lot of recast-time reset/reduction mechanics to various jobs in SB, and I'm honestly at a loss as to why they didn't implement any of these on DRK. DRK is one of the only jobs in the game that has no personal % damage dealt buff window they need to line certain things up with, and so recast-reduction/reset mechanics would flow better with it than most jobs, compared to WAR for instance, where the Infuriate mechanic is neat on paper but a bit awkward in practice. I feel that DA and TBN reducing the recast time on things like Shadow Wall or Delirium would make the job really fun and add in a mechanic that is actually rewarding.

    I mentioned earlier in this thread (and I feel like it bears repeating) the idea of dialing back our combo GCD potencies a bit and instead introducing recast reduction mechanics for mana checks like DAC&S, thus raising the skill ceiling a bit, and offering us a DPS increase for more attentive mana-consumption (plus letting us C&S more often would be really satisfying). I think as far as personal DPS boosts this is one that would not only be really fun and more interesting than bland potency increases, but also reward higher level play in a way that the job is simply failing to do at the moment.
    I'll be honest, I'd kinda hate this. After getting all my tanks to 70 WAR is the one I play the least; while I like the whole Infuriate reduction thing I'm not in love with how much their DPS is reliant on Berserk+IR windows with not enough reward, so making DRK operate in a similar fashion of having to ensure they're hitting stuff in a buff window is something I wouldn't be for personally. I know PLD also has this with Req and Holy Spirit but theirs is a lot more forgiving than WAR.

    I don't mind DRK being steady DPS for the most part instead of having burst windows and CD alignment. I just want them to have defensive parity with the other two (and a self sustain option if they're feeling generous) and I'm good, really.
    (1)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by InfiniDragon View Post
    snip
    No disrespect, but how did you read what I said and interpret the exact reverse of what was stated?

    DRK has no buff windows, and so recast time reductions on one-off oGCDs/cooldowns can be freely utilized without messing up the synchronization of the rotation. If you have recast-reduction mechanics on say, Delirium or C&S, its not too big a deal because there is no Berserk-style cooldown on DRK with which you need to line these up on a fixed timer.

    The reason its a feelsbadman on WAR is because it has those zerk/IRzerk windows. You could have a similar mechanic on DRK and not run into that problem for the exact reasons you stated, and that was the gist of my post.
    (0)
    Last edited by SyzzleSpark; 08-16-2017 at 02:44 PM.

  3. #3
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    snip
    No offense taken. You're correct that I misread, because I thought your intent was to add pseudo burst windows to DRK through the use of timer reduction/elimination abilities so that they could go ham with certain attacks multiple times in rapid succession like DA C&S to make their gameplay more interesting and that was where I had the concern. Now that I look again, you want just the timer reductions to make them more frequent, which I suppose I wouldn't have much issue with.
    (1)