As hard as it may be to believe, it doesn't come from a place of malice. The job I run content on most often after DRK is actually WAR. And frankly the only honest justification I have for continuing to main DRK is that I just like the job more. That being said, when I'm on WAR, I feel I am able to far more reliably and easily mitigate more damage consistently, and while finding the sweet spot for IRzerk can be a challenge, it feels good to do and master on a fight-by-fight basis. I have room to optimize and I'm rewarded for it. The job offers everything I loved about 3.0 DRK, actually (except utility). I don't have a logical reason for continuing to main DRK other than "I wanna."
Its fair to say "grass is always greener..." but that's a two way street. For a lot of DRK mains WAR as a job is enjoying a lot of what they miss about 3.x DRK (again, sans the utility), and yet many of its players are complaining about those very things. If you don't want easy mitigation and a higher skill ceiling we'll gladly take them.
The duality of WAR was something that a lot of people, as I recall, hailed about the job in 3.x. People praised the ability to freely make choices on the fly and the fluidity of doing so. I think more than anything in Defiance being bad, IR was just really unbalancing for the job overall. But that's a topic for another thread. The trade-offs that were inherent to the job were considered one of the neatest things about playing it.
I'm sorry my thoughts on that job are so triggering to a lot of people, but I'm actually trying to stick my nose in a lot less lately, since apparently I'm on a bloody watchlist for some people, keeping track of what I say about WAR and how often (last time I said anything on the subject was over a week ago?). It feels weird that people actually keep tally of what I say and have preconceived notions about what opinions that I, specifically am allowed to express. I'm just one person (syz drk post good yay syz war post bad grr). Lythia's points simply got me thinking.



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