Quote Originally Posted by Lyth View Post
The DA effect might as well not exist now, and a 15% magic DR cooldown is not an acceptable substitute for having both ToB and RI on WAR. That's before we even attempt to make a comparison between Vengeance and Shadow Wall, or Holmgang and Living Dead. There's simply no comparison. WAR mitigates more for less effort, less resource management, and loses less dps to do so. It's just more forgiving at all skill levels, and there's four weeks of raid performance data to support this.

Removing all the resource costs from WAR's stance dancing on top of removing the costs from IR/Unchained was what pushed this over the edge. They had a slight advantage over DRK prior to going into 4.05, and now it's a significant one.
A bit of a tangent, but I can't help but notice a distinct inability between DRK and WAR mains to see eye-to-eye on the value/lack thereof inherent in their different playstyles. They mitigate effortlessly, but their DPS requires a bit more effort to maximize, however they are rewarded with the highest tank DPS for doing so, and they think this is awful. All you see is them complaining about how hard it is to do damage on their job.

Meanwhile in DRK world, we would kill to mitigate with the ease that they do, and to have a higher skill ceiling that rewards us for maximizing the job. I wonder how the community doesn't see this. Would they rather have to work for their mitigation whilst barely being rewarded at all in DPS for optimization? Cause if so they should all play DRK if you ask me.