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  1. #311
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Accelerating View Post
    ??? Those "extras" are useless, IB at least. I agree that DRK defense is somewhat lacking, but I'd rather see a buff to Shadow Wall instead of another useless CD.
    For real?

    IB is one of the most powerful abilities in the game, and the healing throughput on Clemency is insane.

    "Good for prog, bad for farm/parse runs" ≠ "Useless".


    The point is, they are safety nets that PLD/WAR have and DRK does not. If we aren't going to have access to those safety nets (which are extremely useful during prog and when learning a fight, or even just covering for mistakes because, ya know, those do happen even in farm/parse groups), then yes, our existing cooldown suite needs significant buffs/re-tuning.
    (5)
    Last edited by SyzzleSpark; 08-12-2017 at 09:34 PM.

  2. #312
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Change Dark Mind to a third Blood Weapon/Price ability.

    <in here>
    Dark Mind: 20s duration, 40s recast. *cancels the effect of Blood Weapon, *cancels the effect of Blood Price. Reduces MP cost by 25%, reduces Abilities cooldowns by 30%.

    Increase Price/Weapon to 20 second duration also.

    Delirium + Blood Weapon: Extend Weapon duration by 10 seconds, WS/Spell recast enhanced from 10% reduction to 15%.
    Delirium + Blood Price: Extend Price by 20 seconds, heal DRK for 1200 potency, Delirium CD reduced to 60s
    Delirium + Dark Mind: Extend Mind by 10 seconds, resets C&S, DP, Salted Earth, TBN, & Shadow Wall cooldowns, Delirium CD reduced to 90s

    Shadow Wall: 60s recast, 10s duration.
    *Restores partial MP when damage is taken
    *Erects a barrier nullifying 30% damage of the next 3 incoming attacks.
    *Dark Arts effects: duration extended to 20s, the 3 attack limit is removed.


    I don't think much will happen in improving mitigation unless the current Dark Mind is shoved in the woodchipper. So if it were changed to a Requiescat-esque ability, then Shadow Wall buffed can take its place.

    The cooldown reduction component of 3.x Blood Weapon & AST Spear cards I always thought was an interesting component, though I know it wasn't entirely desired (at least for AST). I would like to see them brought back though, if perhaps just stronger than old Blood Weapon's % cooldown reduction (was too low). IDR what Spear cards were, 15%? 30% might be too high, but I just don't remember what they were in 3.x, and what ever they were was not high enough.

    I would like that cooldown reduction buff for DRK because it's not just free potency buff either, with cooldowns reduced, there's more stress and pressure for DRK to manage their MP correctly. That I think would be a fun and appropriate skill ceiling.

    Quote Originally Posted by Accelerating View Post
    ..
    Decries the DPS loss of WAR using IB, suggest DRK use TBN for Auto Attacks auto attack, huh? I agree Defiance has problems, but that's less IB's problem and more Fell Cleave carrying too much water. When DRK is behind the other tanks in DPS, it's that much more pressure to not overexert defensive skills at the cost DPS. Something SE learned from 3.x PLD, And unlike PLD/WAR, when DRK 'turtles up,' they get next to nothing for it.
    (1)
    Last edited by Xenosan; 08-13-2017 at 11:37 AM.

  3. #313
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by SyzzleSpark View Post
    If we aren't going to have access to those safety nets
    Wrong, TBN is probably the best safety net any tank has: Low cooldown, strong effect and costs next to no dps.
    Unsurprisingly, DRK has been really good for progression because of TBN.


    Quote Originally Posted by Xenosan View Post
    Decries the DPS loss of WAR using IB, suggest DRK use TBN for Auto Attacks, huh? [...] And unlike PLD/WAR, when DRK 'turtles up,' they get next to nothing for it.
    Wrong. When a WAR 'turtles up' with IB they lose a ton of dps. A DRK loses next to nothing and might even gain some dps if used correctly.
    Also using TBN on AA can easily result in a raid dps gain if the healers can spend more time casting offensive spells.
    (1)

  4. #314
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Accelerating View Post
    Wrong, TBN is probably the best safety net any tank has: Low cooldown, strong effect and costs next to no dps.
    Unsurprisingly, DRK has been really good for progression because of TBN.
    Strong effect? its only a 20% shield on self which is a 10k shield at best with current gear, meanwhile IB is 20% damage MITIGATION for like 8 seconds or something which will mitigate significantly more damage during its duration while also coupling as an attack, and clemency heals for overall more and not to mention actually scales with Convalescence and tencacity (healing dealt aspect). it can be used for raid wide support with Divine Veil. Also it really depends on the fight whether TBN is a small gain or a small loss tbh, on some fights it might not be worth it as a pure dps gain but still be a raid gain, and on some fights it will be both, due to how MP management stretches out over a whole fight, so basically uptime.

    Quote Originally Posted by Accelerating View Post

    Wrong. When a WAR 'turtles up' with IB they lose a ton of dps. A DRK loses next to nothing and might even gain some dps if used correctly.
    Also using TBN on AA can easily result in a raid dps gain if the healers can spend more time casting offensive spells.
    eh? stance changes on WAR is FREE and IB ignores the damage penalty from Defiance, at most you'll gain a LOT more suriviability in exchange for 2000 (pulling numbers out of thin air) damage down the drain? that's not a big DPS decrease considering you get so much survivability for it. Meanwhile DRK Grit is on the GCD, costs a lot of MP and locks you away from BW. Having to switch to Grit (if unprepared) is EXTREMELY punishing so i really dont see what you're talking about when you say "looses nothing"

    Quote Originally Posted by Xenosan View Post
    Third
    Dont you mean 4th? :P
    (1)
    Last edited by VenKitsune; 08-13-2017 at 09:21 AM.

  5. #315
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by VenKitsune View Post
    Strong effect? its only a 20% shield on self which is a 10k shield at best with current gear, meanwhile IB is 20% damage MITIGATION for like 8 seconds or something which will mitigate significantly more damage during its duration while also coupling as an attack. Also it really depends on the fight whether TBN is a small gain or a small loss tbh, on some fights it might not be worth it as a pure dps gain but still be a raid gain, and on some fights it will be both, due to how MP management stretches out over a whole fight, so basically uptime.
    IB's duration is 5sec.

    It will only outweight TBN if you take more than 100% of your max HP during theses 5 seconds.

    What is godly, is IB + other cooldowns, since war has quite many.
    (1)

  6. #316
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MauvaisOeil View Post
    IB's duration is 5sec.

    It will only outweight TBN if you take more than 100% of your max HP during theses 5 seconds.

    What is godly, is IB + other cooldowns, since war has quite many.
    Ah thank you for the Clarification.

    You reminded me of one thing i forgot to mention in my previous post though; Using any other cooldown with TBN will reduce its chances of breaking depending on which content you're doing, and even AST/SCH shields will exasperate the issue. This is honestly bad job design if one skill on the same job clashes with itself, WAR/PLD has no such issues.
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  7. #317
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    IB's duration is not 5 seconds or 8 seconds, it is 6 seconds.
    You can look it up on the official job guide page.
    http://na.finalfantasyxiv.com/jobguide/warrior/
    (4)

  8. #318
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Accelerating View Post
    ..
    Was referring to the defensive productivity of IB and WAR, which wrecks over what DRK can do in emergency. WAR has polar extreme margins of defensive and offensive that they can sit upon or float between. And in meta this has been to WAR's favor,

    because you only bring as much mitigation as you need, and WAR can stay on the DPS polar-end of gauge use, and be picky in their choice of which mitigation tools are used when. I'm not a fan of Inner Beast being one of the last mitigation tools WAR chooses, but it's still there in case of emergency. And IB combined with the rest of their better and deeper defense kit makes them THE iron wall if they choose.

    We don't do this though, not because of just the DPS loss, more-so because we just don't have to. Healers can handle things just fine and still DPS if they are putting forth any effort.

    It's only when someone fucks up a mechanic, or a healer dies to a mechanic, or something similar goes wrong. And that is when having IB in your pocket makes a difference. Same for PLD's utility. DRK I don't think so much.

    Quote Originally Posted by VenKitsune View Post
    ..Dont you mean 4th? :P
    By a 3rd blood ability I was referring to a third ability akin to Blood Price and Blood Weapon, not blackblood gauge. I see that would be confusing, but essentially like Requiescat for PLD, who shift between Req >> FoF for ideally 100% uptime. So too for DRK Price/Weapon >> Mind for 100% uptime.
    (0)
    Last edited by Xenosan; 08-13-2017 at 11:22 AM.

  9. #319
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by VenKitsune View Post
    eh? stance changes on WAR is FREE [...] in exchange for 2000 (pulling numbers out of thin air) damage down the drain?
    ??????????????????
    (1)

  10. #320
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Accelerating View Post
    Wrong, TBN is probably the best safety net any tank has: Low cooldown, strong effect and costs next to no dps.
    Unsurprisingly, DRK has been really good for progression because of TBN.
    You disregarded the reasoning of my post completely so if there was any in yours, consider it disregarded in return. TBN is not a safety net, its a cooldown that we have to use a lot in order to tread water, particularly if tanking out of stance. Saying it is a safety net is like saying Sheltron or Thrill of Battle is a safety net. Inner Beast and Clemency are extra safety nets because, if you removed them, PLD and WAR would still be on par with DRK in terms of personal mitigation. I also have to admire the temerity in claiming that anything that has a chance to fail completely in being efficient from a resource standpoint is a safety net.

    Also DRK was not taken in progression for this reason, it was taken due to its rotation being much less punishing than WAR's was, at the time, and due to the fact that magic TBs are once again all over savage fights. It had nothing to do with TBN at all. Not to mention at the time, TBN's net worth on your co-tank was less than half of an autoattack.
    (6)
    Last edited by SyzzleSpark; 08-13-2017 at 06:12 PM.

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