

In 3.07 they added the Blood Weapon TP cost reduction which was huge at the time. 3.1 saw almost nothing. Its almost a meme at this point, that people have had so many complaints about this job ever since launch (not all of which I have agreed with, but I digress), but they refuse to make substantial changes to it, whereas several jobs have gotten bloody power-point presentation's worth of changes in various patches.

Although I agree that a few adjustment should be made, there are jobs that are barely played in endgame because of how unbalanced they are. DRK will be a lower priority I reckon.In 3.07 they added the Blood Weapon TP cost reduction which was huge at the time. 3.1 saw almost nothing. Its almost a meme at this point, that people have had so many complaints about this job ever since launch (not all of which I have agreed with, but I digress), but they refuse to make substantial changes to it, whereas several jobs have gotten bloody power-point presentation's worth of changes in various patches.
There was a huge tank focus in 4.05 so I didn't expect much in 4.06.


There was a huge WAR focus in 4.05.

How Steel Cyclone should look!


What is this imaginary "list" you speak of?
This is not how things work, buffs/adjustments don't come in a sequence of each role taking their turn patch-by-patch like waiting for an amusement park ride. If community feedback indicates a job needs changes, it should get changes sooner rather than later. There's also no mythical maximum limit on how many changes can be made to x number of jobs during a patch cycle so yeah. I'm calling BS here.


It's not imaginary. I've seen the list. SMN is at the bottom of it.What is this imaginary "list" you speak of?
This is not how things work, buffs/adjustments don't come in a sequence of each role taking their turn patch-by-patch like waiting for an amusement park ride. If community feedback indicates a job needs changes, it should get changes sooner rather than later. There's also no mythical maximum limit on how many changes can be made to x number of jobs during a patch cycle so yeah. I'm calling BS here.

If that's the case, that means SE does not think any of these personal issues with the job are actually issues otherwise there would be adjustments in 4.06. With limited time, comes priorities. Previous fixes have the tanks working in a managable state so I wouldn't be surprised if any adjustments wont be until 4.1.What is this imaginary "list" you speak of?
This is not how things work, buffs/adjustments don't come in a sequence of each role taking their turn patch-by-patch like waiting for an amusement park ride. If community feedback indicates a job needs changes, it should get changes sooner rather than later. There's also no mythical maximum limit on how many changes can be made to x number of jobs during a patch cycle so yeah. I'm calling BS here.
How Steel Cyclone should look!
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