Quote Originally Posted by Chrono_Rising View Post
Bloodspiller needs an additional effect, either lowering our cd's or restoring mp, and our mana skills need more interaction with blood beyond just TBN, for example dark arts lowering the cooldown on delirium or directly giving blood. As an added bonus, such self momentum within the kit could actually make TBN worthwhile to use outside of just "I need more mitigation to pair with this".
Ah I see a bit of your point. and I do agree Bloodspiller could use a secondary effect as it's kind of ironic that Carve and Spit is a better balanced one at the moment.