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  1. #1
    Player
    zipzo's Avatar
    Join Date
    Aug 2013
    Location
    大阪市
    Posts
    120
    Character
    Zipzo Zx
    World
    Exodus
    Main Class
    Dark Knight Lv 62
    I like most things about playing DRK but one thing that's always made me feel kinda weird doing is the constant spam of Dark Arts. I get that due to its MP cost it's meant to force us to make choices on what ability to 'supercharge' but in practicality it feels kinda (I hate using this word) clunky.

    I'd rather see them just bake all Dark Arts effects in to the abilities, up the mana cost of all the abilities to compensate with not needing to use Dark Arts, then re-increase the "complexity" of our rotation to compensate for not having to hit DA before every combo finisher...maybe give us Scourge back, giving us another element of the rotation to manage, then tune Scourge's damage up or down in order to close whatever minoscule gap is left between us and the other tanks.

    However it seems all the tanks lost their "upkeep this DOT forever" ability so I'm not seeing that as likely...so maybe they can increase mana cost a bit more than simply a compensatory amount for baking in Dark Arts, making MP management a bit more of a pressing matter? MP management has always seemed like a defining element of DRK gameplay as it were, so I feel it would be fitting.
    (0)
    Last edited by zipzo; 08-04-2017 at 06:02 PM.