seeing more use out of the blood gauge.
having more impact when using dark arts.
regaining better forms of mitigation.
balancing the skills to not be bogged down by what the other tanks can do, and solidify DRK's unique place in the game.
reintroducing some level of complexity to the class and how it is to be played, both for casual and hardcore players.
and ostensibly, making the class more enjoyable for those to play it from 30 onwards.

sounds like a decent summation of what people are looking for, yes? or am I off in any place?