Quote Originally Posted by Jandor View Post
Bloodspiller:
Scrap all the "Grit Potency: 475, Dark Arts+Grit Potency: 650" stuff. Why complicate matters, just give it a nice high potency, a nicer higher DA potency, and have it ignore grits penalty.
The weird tooltip just bugs me...
Probably because it's a way to say "use this in Grit" without locking the ability behind it. Kind of like how Holy Spirit generates 20 gauge when in Shield Oath.

If we're looking to simplify things, I'd remove the Dark Arts requirement and just make it 540 potency outside of Grit and 650 in Grit. That would remove some of the decision-making from using it since you'd pretty much use it whenever you have 50 blood gauge without MP being a factor at all, though.