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  1. #11
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Valdegarde View Post
    snip
    Oh no, you're totally correct. The SSS dummies for DRK have less HP than the others. In fact the only job for whom dummies have less HP is AST.

    TBN is a gain in Grit, but then you're in Grit. Its a loss out of Grit, or possibly you can break even. The math has been done many different ways but any time you use TBN for Bloodspiller you must subtract a DA's worth of potency (because you used TBN) from that Bloodspiller against your PPGCD, and also factor in Syphon's MP gain (~70 potency) and Souleater's Blood gain (roughly 8.4 potency considering BS is on the GCD) into that PPGCD, to see that TBN is usually a tiny DPS loss. It can be a gain but the results of optimizing it can't be seen without the aid of a fucking nanoscope, which is why a lot of the somewhat more hardcore DRK playerbase are very annoyed with the job right now.

    Shield Swipe is a FREE 150 potency which makes even natural Bloodspillers, which are a roughly 40 potency gain against your PPGCD look like peanuts, and versus TBN Bloodspillers, its no contest.

    While nothing is so bad that DRK cannot do content, we're also in an extremely magic-focused raid tier (again) and were the tables turned, DRK would be in the toilet. As Lythia pointed out in the Blood Price thread, 4.x DRK in a fight like A7S would be a potato, only squishier. The only fight in this raid tier that is overtly physical is O3S, and by virtue of the nature of the TB in that fight, Awareness acts as roughly 35% mitigation, which is the only saving grace for DRK there as well.

    I also agree with your conclusion that DRK definitely feels as though it is on the backburner. They took threads from our 1-60 kit and unraveled them, and made our 60-70 kit while nuking the existing 3.x job. These problems were largely overshadowed by WAR's stance issues at the start of the expansion, which have since been not just mitigated but altogether reversed. Their stances are now completely costless and Unchained/IR now cost you nothing to use as well. So I would argue now that DRK isn't even the easiest tank to play (WAR is, now, hands down). Why they saw fit to put us on the bottom in all these areas, I can't say, especially given that we were never really overpowered in the first place. But they really did eviscerate pretty much everything about the job. Our DPS is lower (as you've pointed out), our mitigation is weaker (Shadow Wall/DM/LD are pale imitations of their co-tank's counterparts), and our utility is all but gone (TBN is not utility).

    I don't think any of us want DRK to be the best tank hands down across all categories, but it'd be nice to be the best at 1 thing, or at least good at a couple of things.

    All this being said, the DRK playerbase is noticeably smaller and quieter than that of the other two tanks, which isn't doing us any favors right now.
    (2)
    Last edited by SyzzleSpark; 08-02-2017 at 04:54 PM.