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  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    With Dark Mind I would like the 30% DMGreduction to be made base - no DA required. Feels that DADM and TBN step on eachother's toes, and that triple weave is gross and can be difficult to avoid - don't want to pop TBN first due to it's short duration, and fitting a GCD between DA > DM is most impossible to do because 3-of-4 of your likely WSs will consume the DA instead. Not to mention it's half your MP.

    Give the full 30% for vanilla DM, and remove the DA or change it to something else.

    Some adjustment to DA+DM where you'd DA+DM, or DM+TBN, but rarely both, depending on single hit VS multi hit / prolonged damage, I suppose.

    Shadow Wall could have a Darkside requirement + DA effect too. A DA effect extending SWall to 20s could justify a low 90s recast, as DRK would have to be wary of overusing DA+Shadow Wall, since it could amount to a substantial DPS loss overtime.

    Or better self healing could fill a lot of gaps too. DEL having a 2700 potency HP restore in Grit makes sense to me,

    Maybe Blood Price grants a 150 potency HoT, and increase HP recovery via healing magic and absorbs by x% and y%.
    (3)
    Last edited by Xenosan; 08-01-2017 at 01:25 AM.

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Xenosan View Post
    Give the full 30% for vanilla DM, and remove the DA or change it to something else.
    DM being 30% vanilla and the DA version covering physical as well as magic could be a nice change.
    (0)

  3. #3
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jandor View Post
    DM being 30% vanilla and the DA version covering physical as well as magic could be a nice change.
    well balanced with the other tanks in mind...
    (0)

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Jandor View Post
    DM being 30% vanilla and the DA version covering physical as well as magic could be a nice change.
    IDK if paying a DA for that is something that I would do. I'd rather have the vanilla version work on all damage types, and keep the +15% increase from DA (for both).

    If DM gets a rework like the ones we've been talking about, I'd actually like to see its duration increased. Its power could be dialed back to compensate. Example:

    Dark Mind
    Recast: 60s
    Reduces damage taken by 10% for 20s
    DA effect: increases damage reduction to 25%.

    We just so desperately need a cooldown that lasts longer than 10s. Its insane that we don't have one in spite of our mitigation suite being so under-powered and resource intensive.
    (9)
    Last edited by SyzzleSpark; 08-01-2017 at 05:15 PM.

  5. #5
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    IDK if paying a DA for that is something that I would do. I'd rather have the vanilla version work on all damage types, and keep the +15% increase from DA (for both).

    If DM gets a rework like the ones we've been talking about, I'd actually like to see its duration increased. Its power could be dialed back to compensate. Example:

    Dark Mind
    Recast: 60s
    Reduces damage taken by 10% for 20s
    DA effect: increases damage reduction to 25%.
    That would be much better yeah.

    Even if it becomes 30% magical mitigation vanilla, I don't see why we'd have to pay extra MP just because a fight is designed with physical damage. This is just arbitrary. It would still not be balanced at all and would still make DRK's overall performance dependant on the encounter design, since we'd have to sacrifice multiple DAs for DM in physical fights, whereas in magical fights we'd just freely use it. Having it like Syzzle just said would be much better and would actually fix most of the mitigation issues that DRK has, while making it just as useful in every encounter, whatever the damage type is. We don't really lack an extra big short-duration 30% tank-buster CD (10% would be enough), we lack a longer duration, weaker CD that is able to soften consistent auto-attack damage like other tanks can, and like Dark Dance did pre-4.0.

    If they did that on top of fixing Shadow Wall which is still weaker than both Sentinel and Vengeance for no reason, DRK mitigation would be right on point.
    (2)