Quote Originally Posted by SyzzleSpark View Post
All dis.
Admittedly strange how blood works.

I had considered starting a discussion topic about the inherent problems with the Tank gauges, which serve as resource lists instead of timers, and how their current implementation and interactions are both flawed but solid concepts.

In the case of Dark, it was the feeling that while gauge generation was suitable (Having both active and reactive components), the ways it gets spent are not. It's between a lackluster cooldown, or a single target or aoe swing. (Quietus gaining the MP per hit though has given it a solid place for what it does, though)

The removal of many fun-if-ultimately-not-impactful OGCDs, but keeping Sole Survivor was a strange move. Sole Survivor itself could serve as the vehicle for some of Dark's current problems, though I personally believe a change to the basic function of Delirium would be a better long term fix.