Just throwing this out there.
Warrior has raw intuition for Autos
Paladin has Bulwark for Autos
DRK has nothing for Autos
Why.
Just throwing this out there.
Warrior has raw intuition for Autos
Paladin has Bulwark for Autos
DRK has nothing for Autos
Why.
Something is better than nothing. In savage it's not something I typically take for prog
I'm currently using conv-rampart-awareness(swap for reprisal on anything but 3)-provoke-shirk
3 of those are practically manditory. Would just be nice to have a niche again, something DRK hasn't had since 3.x
Dark Passenger:
Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
Can only be executed when succumbing to the Darkside.
Additional Effect: Stun 5s
Dark Arts*potency: 240
Dark Arts Effect: Damage over time. Potency is reduced by 10% for the second enemy, 20% for the third, 30% for the fourth, and 50% for all remaining enemies.
Potency: 40
Duration: 18s
Dark Arts fades upon execution.
Dark Mind:
Reduces damage taken by 10%.
Can only be executed when succumbing to the Darkside.
Duration:15s
Additional effect: Increases targets magic vulnerability by 5% when you suffer magical damage. Duration: 10s
Dark Arts Effect: Increases damage reduction to 20% and additional effect to 10%.
Dark Arts fades upon execution.
Living Dead:
Walking Dead effect no longer fades upon 100% health being restored.
The Blackest Night:
Shield Duration increased to 15s
Unleash:
Deals unaspected damage with a potency of 50 to all nearby enemies.
Additional Effect: Increased enmity
Additional Effect: 30% Chance that next Dark Passenger will cost no MP.
Duration: 15s
Additional Effect: Increases Blood Gauge by 5.
Last edited by kashi11; 07-29-2017 at 12:55 AM.
Does that reduction really have to be in there for a tank of all things? It's not exactly like we do a lot of damage to begin with. I'd still have a fairly hard time justifying spending half my mana bar or more just to dark arts this thing if soDark Passenger:
Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
Can only be executed when succumbing to the Darkside.
Additional Effect: Stun 5s
Dark Arts*potency: 240
Dark Arts Effect: Damage over time. Potency is reduced by 10% for the second enemy, 20% for the third, 30% for the fourth, and 50% for all remaining enemies.
Potency: 40
Duration: 18s
Dark Arts fades upon execution.
Combined DoT potency is 240 which isn't affected by fall off. Maximum damage would be 480 and minimum 360 after all DoT ticks.
But to answer your question, I'm not sure. I didn't want to make it too strong.
Last edited by kashi11; 07-28-2017 at 11:55 PM.

Yeah the stun would pretty much be the only thing I'd use it for and honestly it's kind of absurd that any ability uses half our mana bar to begin with. Imagine if Warriors burned half their TP on a skill, it's crazy and dumb that they made DP like that now to begin with.
Player
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
Changing the ability as I stated basically allows healers to top you off as soon as possible without nullifying the defensive buff. Essentially turning it into something similar to holmgang with a longer CD, but it still requires you to die to activate, and has the risk of dying after.
Edit: Actually I understand what you mean now. I would rather change the effect from most attacks will not lower your HP below 1, to renders you impervious to most attacks.
Last edited by kashi11; 07-29-2017 at 02:23 AM.
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