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  1. #1
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    PLD has Sentinel, Sheltron, Bulwark and Passage of Arms. Bulwark and PoA can't be combined with Sheltron as all block damage. Bulwark is ok for dungeon pulls but has a long CD. it's crap for single target/raids. How is that solid without cross class?

    Also Sizzle, if you want balance you should care as much about the other tanks as you do about DRK.
    (2)

  2. #2
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Starkbeaumont View Post
    PLD has Sentinel, Sheltron, Bulwark and Passage of Arms. Bulwark and PoA can't be combined with Sheltron as all block damage. Bulwark is ok for dungeon pulls but has a long CD. it's crap for single target/raids. How is that solid without cross class?

    Also Sizzle, if you want balance you should care as much about the other tanks as you do about DRK.
    Should take a look at Shadow Wall compared to Sentinel which is the same skill but weaker, and we don't have a Bulwark skill. TBN is the Sheltron/Intervention of the job (Oath vs Mana more or less) so that balances them out. We don't have any other physical mitigation after that outside of role skills. No Divine Veil or Passage of Arms. Our CD kit is basically 2 skills and a "???" with Dark Mind varying in use level dependent on encounter. Throw in the shield mitigation AND doing more damage than us with more mitigation/utility and you're left with "???". Edit: Oh yeah there's that whole Hallowed Ground vs Living Dead thingy too.

    You really can't argue that Dark Knights are not more dependent on role skills to mitigate damage.

    Thread title is Dark Knight feedback not a balance thread on all three tanks, seems fair to give mostly Dark Knight feedback in the Dark Knight thread.
    (8)
    Last edited by Kalocin; 07-27-2017 at 12:34 AM.

  3. #3
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Starkbeaumont View Post
    PLD has Sentinel, Sheltron, Bulwark and Passage of Arms.
    Why do people always forget that Cover is also a CD? Just because it functions a bit differently doesn't change what it is. I mean, so the other tank has to have hate, big deal. It's still a self-mitigation CD equal to Rampart.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  4. #4
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DWolfwood View Post
    Why do people always forget that Cover is also a CD? Just because it functions a bit differently doesn't change what it is. I mean, so the other tank has to have hate, big deal. It's still a self-mitigation CD equal to Rampart.
    maybe cause a tank swap would basically do the same. especially with shirk available.
    (0)

  5. #5
    Player
    Romulo's Avatar
    Join Date
    Jul 2017
    Posts
    9
    Character
    Romulo Remo
    World
    Zodiark
    Main Class
    White Mage Lv 80
    Hi. First time posting.

    Just wanted to contribute with my ideas as Dark knight too.

    My main problem is with Living dead, which is a very dangerous skill that can make the healers think "I made it", stop healing when you get over half, and then see you die to nothing.
    I think that would be partially solved by increasing the timer to 12s and giving every skill the Dark arts effect under those 12 seconds, which would effectively increase the self heal and the solo usability, along with some DPS problems.
    Also, changing the players name in the party screen to pitch black with a grey or white HP bar, would effectively tell the healers that Walking dead is still under effect.
    (2)